Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Yep, I feel you there, volumetrics are tricky, it is realy play between quality setting, and rendering parameters...
The higher you go with quality less rays per pixel and ray depth you need to have in order to compensate, if you go too low it will not look good either, so, it is some kind of balance you seek for which is gonna give you most decent results :D
Another thing to have in mind: optimizing your models and textures before rendering is very important ! :D
Message edited on: 04/18/2005 03:45
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=935626
I finished the filtering, and posted a "completed" version in the galleries at the link. It's quite a bit different from the Bryce renders, hope you like it... Aye, but alas, Bryce has almost no optimization methods... When it comes to moedling, the only way to save RAM is to use mirrors and smoke! This scene is, luckily, pretty tiny at only 5 million polys. A 45 minutes render is just about standard 'round here...This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.