Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 11 8:46 pm)
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-Kix
I've thought about this before. I found a way that works, except that you must use a spot light and that produces a cone instead of a straight beam. I tried to work around by pulling the light way back and narrowing the beam, but that didn't help much. It would be nice if Carrara had a straight square beam like Bryce (which I haven't used in years. Also the light has to be perpendicular to the window, altough I think I may be able to get around that. This is a straight Carrara render, no post. It's late and I'll describe how I did it tomorrow.
Thanks for all the tips and ideas,Patrick I look forward to your process . Kixum, I like the fact the light rays are straight in your image. When I get back to doing this , I will definitely look at these ideas. On another note , the final image is going to be very large, the smallest dimension is supposed to be something like 2600 pixels. So this is going to make for a very big image , so come render time for the light cone, is there a way to render just the light cone effect to make things go quicker, then composite the light cone layer and the background scene together.
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=445205&Start=19&Artist=Kixum&ByArtist=Yes
If you look at this image, the light cones are again done by a spotlight which is 2000 units away. The light cone in the image I provided in message 9 was also done with a spotlight at 25 units away and an angle of three degrees. I could have easily put the light farther away and set it to 1 degree which would naturally straightened the rays even more. As far as rendering the cone separate, I'm not really sure how you'd do that and then mat it in later. I think it would get screwed up with the structures that are behind the cone (it wouldn't match well). If you do figure a way to just do the cone, you should share! -Kix-Kix
How about rendering the light cone directly on black, then using either the Add or possibly Overlay might do a better job as the blending mode for light cone layer.
It can easily end up being too strong, but if you set the opacity down at the same time as using add, you might get a pretty good effect,
harder to say how to do a very good Gel on whatever objects it is too hit,
but if there's no indirect light, nor any ambient light, then anything the light doesn't hit should turn out completely black. EDIT: Oh yeah, Kixum, by Units do you mean Inches, cms, or what exactly?
Message edited on: 04/20/2005 21:11
Actually it does matter. If you open a scene I did using CM, and you use inches, it will open and you'll get the values in inches, which will be different. 2000 inches is 5000 cm (actually slightly more, but just about anyway). So that's quite a difference in units. Especially when dealing with something like this 2000 or 5000 is quite a difference. If you didn't have to care for the way the angle of the light looked, and we were just talking about scale, then it wouldn't matter, but in this particular case it does, so kind of interesting to know whether you use metric or "Ancient British Stuff That Even Britain has Decided to Get Rid of", which I like to call it as I've never heard anything about a name for it.
I think Kix is right here. A "unit" can be an inch, a centimeter, or an Angstrom, or a mile; so long as you don't try to mix them in the same document it doesn't really matter.
The "ancient British stuff etc" are called imperial units.
Not that I think they're especially "regal". :-) Ooops Carrara doesn't do Angstroms. Now there's an oversight!;-)
Message edited on: 04/21/2005 16:10
Message edited on: 04/22/2005 08:35
Imperial measures -- What a joke! I was raised in the US in the late 60's and early 70's when the country was trying to convert to the Metric system. I learned the metric system, and nowadays I still find it difficult to think in feet and inches, pounds and ounces and all that. Sometimes my fellow countryfolk are just stupidly stubborn! Thanks for a platform to vent about that! Whew, I feel better. (Awesome ideas about volumetric lighting effects, by the way. Great read in this thread.) - Dex
Sardtok, I was trying it using your method of rendering the light cone on black. So..., I duplicated my file, named it light cone, change all the objects in the scene to a pure black shader, no reflections,glow or anything. Turned ambient light to zero. I then did a render , composited with the colored rendering, it worked but the black areas that were supposed to be pure black or 0,0,0 for the RGB values were like 8,6,6. So when I use "add" as the merge mode I get areas that get brighter when they shouldn't . I could fix this in my image editor by changing the semi black to pure black but it would be nice if it could be all done in Carrara. Any thoughts and thanks for your previous help everyone.
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Hey all,
I am doing an image for the Master & Servant contest at cg talk but I need some advice regarding volumetric lighting from carrara users. I want light streaming into the church thru the stained glass windows. Right now I get a nice effect having the stained glass tmap in the transparency/color channels which produces the colored light on the floor and walls. I now want to add the streaming light cone in carrara for the streaming volumetric light. The light cones and transparency/alpha channels dont work together.
So,I was wanting to render the light cone creating the streaming light effect as a separate layer and composite it with this image . I figured this was the best way , does anyone know how to do this , it would be appreciated if you can help me out. I guess I could do this in postwork which is allowed but it would be nice to produce as much in carrara as possible.
Message edited on: 04/17/2005 19:53