Fri, Jan 10, 10:34 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)



Subject: Quick ??? about pz3 files? Is the obj file included in a pz3??


ghelmer ( ) posted Tue, 26 April 2005 at 11:23 PM · edited Fri, 10 January 2025 at 8:36 PM

Hi all, I hope someone can help me with this!! I'm trying to send a prop I modelled in MAX to someone and I suck at Poser-izing them (read LAZY) and I want to just send off the pz3 of the scene instead. (Remember I'm lazy!)

So the $21,000 question is do I send just the pz3 or do I have to include the obj files as well?? Also will a P6 pz3 be able to be used in P4?

Any help would be much appreciated!! And Peacer if you read this you'll see how busy (lazy) I really am!! LOL!!!

Thanks!!

Gerard

Message edited on: 04/26/2005 23:23

The GR00VY GH0ULIE!

You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair


kuroyume0161 ( ) posted Tue, 26 April 2005 at 11:28 PM · edited Tue, 26 April 2005 at 11:29 PM

Maybe...maybenot. Most of the time, the prop's wavefront obj data is stored in the PZ3, but I think it may be dependent upon whether it was that way in the Prop file (PP2) from which it came. You can simply open a PZ3 in a text editor and check for yourself - something other than NotePad is a good idea since it doesn't handle multi-megabyte files so well.

A P6 PZ3 without PMD file should load up in P4. Just don't expect dynamic hair/cloth, shader nodes, new lights, and new settings to be read in. - Oh, and the references (geometry, textures) must be within the P4 Runtime!

Message edited on: 04/26/2005 23:29

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


jbe_ZORG ( ) posted Tue, 26 April 2005 at 11:29 PM

Hi U have to put the OBJ file, and specify also the directory needed. I had problems opening a P6 file also on P5, P6 store the scene info in a new file that P5 can not understand. ZORG


kuroyume0161 ( ) posted Tue, 26 April 2005 at 11:31 PM

Nope, same file format (with some new keywords). By default P6 saves scenes without morph deltas. These are stored in a separate PMD file. You can stop this by setting the Preferences...

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


jbe_ZORG ( ) posted Tue, 26 April 2005 at 11:43 PM

Cool! I try. ZORG PS: Hi kuroyume0161, I use your plugIN, it is GREAT! Whaiting for PRO version. ;)


kuroyume0161 ( ) posted Wed, 27 April 2005 at 12:42 AM

In the meantime, you'll like interPoser Ltd 2.0. I'm targeting release for some time in May (in a few weeks tops). It will load the lights and cameras from the scene file. Also, camera settings, lights, props, and 'prop' hair can be loaded using the Runtime Explorer. Props-hair are already being loaded (except for working animation keys on my morph system - that's my current endeavor).

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


ghelmer ( ) posted Wed, 27 April 2005 at 12:51 AM

Thank you kuroyume0161 and all for your help!! I'm gonna send it off and in the meantime (Family Guy & Home Movies area over now) I'll get on Poser-ing them just to be safe in case P4 can't deal with it (However I suspect it'll be ok from kuroyume0161's advice!) Thanks again! G

The GR00VY GH0ULIE!

You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair


RHaseltine ( ) posted Wed, 27 April 2005 at 7:53 AM

make sure it is a PZ3 and not a PZZ you're sending - Poser 4 won't read the latter.


lesbentley ( ) posted Wed, 27 April 2005 at 4:02 PM

I could write a lot about this subject, but here is the short version.

Import your prop into Poser, using the; File > Import > Wavefront OBJ... (or 3D Studio...) option. Once the file is imported save it to a props pallet. With this method Poser will internalize the geometry into the pp2.

In a File Manager (e.g. Windows Explorer) navigate to:

.Poser #RuntimeLibrariesPropsNameOfPalletSavedToNameOfFile.pp2

Send "NameOfFile.pp2" to your friend. You will have to include any map files you used, e.g texture maps bump maps etc.


ghelmer ( ) posted Wed, 27 April 2005 at 4:20 PM

THanks lesbentley, I'm trying to avoid doing all that... It's an interior prop with lots of little details seperate walls, ceiling, floor, doors etc. I just wanted to send the pz3 of it after importing from MAX to save time in setting up and saving each seperate element. I'm actually working on doing that now... Sucks to try and take the easy way out I've learned! I've set up max imported props before... I just don't particularly enjoy doing it! :) Thanks again! G

The GR00VY GH0ULIE!

You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair


kuroyume0161 ( ) posted Wed, 27 April 2005 at 5:13 PM

You can save multiple props to the prop palette in one prop file (using "Select Subset"). And as lesbentley suggests, there is no way to avoid sending image maps separately as they are not stored in the file - only image file references are made in Poser files.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


ghelmer ( ) posted Wed, 27 April 2005 at 5:32 PM

When you save multiple props as one prop can the seperate elements be hidden? I made it the way it is to remove walls snd such to accomodate camera placement and ease varied viewing angles. See what I'm doing (and have done in the past) is saving each wall, floor, ceiling etc as individual props in the Poser space that they need to be to fit in all together... does that make sense? Or am I wasting time doing it that way? Thanks again and for all the help guys!! G

The GR00VY GH0ULIE!

You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair


kuroyume0161 ( ) posted Wed, 27 April 2005 at 5:58 PM

When you save multiple props, they remain multiple props in the PP2 file - just combined into one file.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


ghelmer ( ) posted Wed, 27 April 2005 at 6:00 PM

Thanks kuroyume0161!! I'm just about ready to do that!! Glad you replied when ya did!!! G

The GR00VY GH0ULIE!

You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair


ghelmer ( ) posted Wed, 27 April 2005 at 6:29 PM

file_228806.jpg

I'm done!! One pp2, all pieces are seperate and it's all good in tha hood!! Gonna fire it off to the recipient and I hope he likes it!!! Ended up doing it in P5... Been using P6 exclusively that I forgot I still had P5 installed... and been using it's runtime exclusively too!! LOL! Here's a quick render, no textures cuz the guy who wants it like to texture himself for his project. I'll probably use it too with my own tex at some time! Thanks again ya'll!! Gerard

The GR00VY GH0ULIE!

You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.