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Subject: Doggy by Torchlight


FranOnTheEdge ( ) posted Fri, 29 April 2005 at 11:17 AM · edited Sat, 01 February 2025 at 8:43 AM

file_229728.jpg

Hi, now if everybody hasn't gotten fed up with the doggy and his lights, could someone take a look at the light lab screen grab and the doggy under his arch, and tell me if there is anything else I can do to improve things for him?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Fri, 29 April 2005 at 11:21 AM

file_229729.jpg

Here's the dog and his shadow:

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


Rayraz ( ) posted Fri, 29 April 2005 at 11:33 AM

you could try soft shadows :) takes longer to render, but I think it might look better. I like the doggie's shadow btw :)

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ysvry ( ) posted Fri, 29 April 2005 at 3:28 PM

make the dog a litle reflective too as a healthy dogs hair is mostly shiny, just a tiny bit ;)

for some free stuff i made
and for almost daily fotos


FranOnTheEdge ( ) posted Fri, 29 April 2005 at 5:34 PM · edited Fri, 29 April 2005 at 5:36 PM

Rayraz,

Soft shadows... instead of the Shadow Ambience? or as well as?

Message edited on: 04/29/2005 17:36

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Fri, 29 April 2005 at 5:36 PM

ysvry, Shiny doggy. Okay.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


Rayraz ( ) posted Fri, 29 April 2005 at 5:51 PM · edited Fri, 29 April 2005 at 5:51 PM

as well as I think :)
The lower the shadow ambience, the less intense the shadow will get.
The softer the shadow. the blurrier the edges of the shadow get.

Message edited on: 04/29/2005 17:51

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FranOnTheEdge ( ) posted Fri, 29 April 2005 at 7:13 PM

I'll try that tomorrow, I'm doing a render of it so far and it's taking forever.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


lordstormdragon ( ) posted Fri, 29 April 2005 at 10:18 PM

Looks good to me... I don't think you need to change anything. The angle matches the torch perfectly.


xenic101 ( ) posted Fri, 29 April 2005 at 11:45 PM · edited Fri, 29 April 2005 at 11:46 PM

file_229730.jpg

Glad to see you got the shadows working.

As far as I can tell, every piece of the castle with that material was set to not receive shadows, so you might want to check all the surrounding floor pieces. (cube4_Walls_2, cube4_ArchCorridor_1, cube4_ArchLinning_1, cube4_copy6_ArchInner_1, cube53_Doorstep_1)

About the lights, I'm not sure what the difference is, but you have Shadow Ambience set to Black at 100%. The default is white at 0%, I can't see any difference in the rendering but, I think a setting at 100% will probably slow the render down. You might try changing it back to white at 0%.

And, I think the torches are to bright now, I'd turn the intensity back down to 8 or 10.

You did delete the negative radial and the spotlight right? OK.

Last, you have the torch lights useing a gel, turn that off. The gel you have set is an even coloring and isn't doing anything other than slowing down the render.

Just my opinion. Looks great by the way. :)

xenic101
(Bryce on)~~~~~only the area around the dog was rendered all the way, don't freak out.~~~~~

Message edited on: 04/29/2005 23:46


lordstormdragon ( ) posted Sat, 30 April 2005 at 3:08 AM

Xenix, due to the light gel bug in Bryce 4 and 5, you cannot turn the light gel off. It will simply return itself to that position every time you re-open the scene. All lights have a native gel of "white".


FranOnTheEdge ( ) posted Sat, 30 April 2005 at 4:29 AM

xenic, "As far as I can tell, every piece of the castle with that material was set to not receive shadows," Probably not just with that material. I just didn't know you needed to check that in the list - a month ago I didn't even know the list existed! "so you might want to check all the surrounding floor pieces. (cube4_Walls_2, cube4_ArchCorridor_1, cube4_ArchLinning_1, cube4_copy6_ArchInner_1, cube53_Doorstep_1)" Yup, done that. "About the lights, I'm not sure what the difference is, but you have Shadow Ambience set to Black at 100%. The default is white at 0%, I can't see any difference in the rendering but, I think a setting at 100% will probably slow the render down. You might try changing it back to white at 0%. And, I think the torches are to bright now, I'd turn the intensity back down to 8 or 10." Okay, done that. "You did delete the negative radial and the spotlight right? OK." Er... no, I just turned them to 0... okay I'll delete them. "Last, you have the torch lights useing a gel, turn that off. The gel you have set is an even coloring and isn't doing anything other than slowing down the render." See LSD... "Just my opinion. Looks great by the way. :)" Wait till you see it with the better wood texture I found! "(Bryce on)~~~~~only the area around the dog was rendered all the way, don't freak out.~~~~~" Why would I freak out? I'm just so greatful for the help. I wouldn't have sent you the file otherwise. (glad it finally arrived okay - beastly hotmail!) Fran - OnTheEdge of happiness and off to play some more

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Sat, 30 April 2005 at 5:11 AM

Does 5.5 get rid of the light gel bug? (wondering if these hours and hours of downloading is going to mean anything practial)

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


xenic101 ( ) posted Sat, 30 April 2005 at 5:52 AM

"Receive shadows", you don't need to check it most the time, the default is for it to be turned on. Looks like that Material just had it turned off when you applied it to the parts. I'll be darned, I forgot about the light gel thing. But thinking real quick about it, I can see how it makes a kind of sense, from a mechanics of rendering, point of view.


Rayraz ( ) posted Sat, 30 April 2005 at 9:07 AM

which light gel bug?? I've never had problems with light gels???

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