Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
"We wanted Bryce alive again and now it is!"
That's true, but so far Corel are the only true lifesavers for Bryce. I was amazed at the amount of people who use to dismiss Corel for their effort.
It's easy to forget, but Corel made a bigger improvement to Bryce, than even MetaCreations - Just compare the differences between 3 and 4, and then 4 and 5!
So far DAZ have done no real "WOW FACTOR" work on Bryce like Corel did IMHO, but I hope they do in Bryce6.
I wish DAZ all the best with Bryce6, as I would with anyone who takes on Bryce.
The wait can be horrific, but the outcome can be worse - pumeco 2006
Interesting. I upgraded from 4 to 5 and wondered why I wasted my money on something that wasn't much of an upgrade. I'm sure that there were quite a lot of differences, but there wasn't anything other than the treelab that i noticed. But then again, my ability was poor at that point so i could have not noticed very much! Now, my abilities are just as poor! One day i will get better.
Many bryce users, like me, still in bryce 4, want IMPORT ANIMATIONS FROM POSER TO BRYCE. Is so dificoult to make only a obj sequence importer in bryce? And now, import animation from poser 5 and 6 with hair and cloth support. Yes and better vegetation support, particles,liquids.... Any way, it is great Daz is making, we have to wait, they have bryce for a short time.
I think the biggest improvement is the fact that you can now pose and import Poser type stuff without the hassle...!! I really like Daz Studio!
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Len - most of what went into Bryce 5 had already been coded by MC before the breakup. What Corel added that was new was metaballs and trees and did the debug of the MC code. I do agree with you about Corel though. I got no beef at all with the Bryce team at Corel, they really where a dedicated bunch - it's the top management and marketing at Corel that bugged the heck out of me.
Yep, Dan! I rember Conan Hunter and the discussions about the featureplan for Bryce pro. Cool ideas...I really hope DAZ has the complete discussions and know what do do with that ideas. Many of that so unique, that even Vue infinite has none of that today. If they make them come true with Bryce 6...
The Bryceteam at Corel was great for sure. The problem was the management and the marketing. But thit is a typical Corel problem for all products they have. They never found a way to make the gems shine.
Hm, who was one of the Bryce 5 betatesters?
Trouble with Corel was not that they didn't make good software with Bryce5 (both Metaballs and trees answered a lot of the then-problems with Bryce), the trouble is that they didn't realize what Bryce is. Bryce is a very inexpensive graphics renderer with a fair amount of power--emphasis on very inexpensive. All throughout its history Bryce has been cheap (at least as far as I remember), and then Corel comes along and quintouples the price without adding much, and then expects everyone to pay it? Not happening... I waited until DAZ bought it. I pity the poor soul that paid, what was the upgrade price from Corel? $300? More? The improvements from 4 to 5 were worth about $100, and that was stretching it. So I agree the trouble is mainly with Marketing and they almost killed the franchise. Hopefully DAZ will learn from Corel's mistakes and keep the pricing for Bryce really really low... Just my $.02
The Bryster has a very good point there. I mean I use Daz Studio since is Free. It works great for many things. I mean why pay soo much money for Poser when all U want is just a few Soldiers or Marines or anything like that, basic stuff to add to your Bryce Scenery. Its simple in DAZ Studio, and so much easier now in 5.5 since its just a darn button. Before soo many problems like Trans Maps, had to save, spending extra HD Space, etc etc. Now honestly besides DAZ Studio and a little faster rendering times, Its not much improvement. But think the next time they release 6.0, U wont have to pay full price, they will have an Upgrade for a whole lot less. Now U can get Bryce 5.5 if U a 5.0 user for like $30 or something like that, cant beat that. I just did test renders in both Bryce 5.0 and 5.5 on 2 different systems. Posted them on the Omac's website. (http://www.alexpensotti.com/brycebench.html). THis is kewl website that will show how systems do. If U have both versions, so a test render and send em to him, we can collect a whole lot of data this way.
Unfortuantely that's not true. You have to have another DAZ product to get the $30 pricing. Isn't it odd (and very ironic) that if you have Bryce5 you get less of a discount to upgrade than if you have some other totally unrelated DAZ product? Wonder what was going through the minds at DAZ marketing department. I would have to pay $70 for my upgrade, for about one new feature that I would never use, because I don't use hair in Poser (and so I don't need support for importing it!).
@ysvry
God - I nearly fainted ;-)
@dan whiteside
Thanks for that, I wasn't aware of what happened with the code before MetaCreations sold out to Corel. Although I've used Bryce since version 2, it was really only the rendering options that appeared in Bryce5, that cought my eye. I think if TA, Blurry-Reflections, and Blurry-Transmissions weren't added in Bryce5, I would have no interest in the program whatsoever.
@Wombat
I agree about Corel, it's a shame they can't market their goods to their full potential. What really sickens me, is the way the industry bangs on about Photoshop like it's some sort of god or something. In fact, Corel's Photo-Paint is, and always has been a better, more configurable program IMHO.
I've nothing against Photoshop, but it totally sickens me to the core when I pick up a 3D mag, and it's all "Photoshop" this, "Photoshop" that, "Photoshop" your very existence!
...what about "PHOTO-PAINT" from those peeps at Corel - it ROCKS, only Corel don't seem to know how to prove it :-(
The wait can be horrific, but the outcome can be worse - pumeco 2006
shinyary2 its true U have to have 2 products to get the price, but either way U get for 70 bux upgrade to the new version. When the new one comes out it will cheaper than normal cause I have 5.5 already. I know most people dont use the new features, and I totally understand why they dont upgrade. heck if it was me for not using DAZ Studio, I would not upgrade either. Everyone is different, but at the end if U dont need the upgrade, heck U should not waiste the money, I wouldnt, lol. I for one had to do it cause I just used it at work in our Graphics Dept, so I wanted a copy for Home Use, so paid full price. Others have it home so that wont apply. Either way I am happy with the purchase and looking forward to 6.0, whenever they feel like releasing it, lol, hopefully it has many new features.
We've had these discussions here before and there's still one thing that people forget: if DAZ implements the things on the wishlist, Bryce would have to cost about the same as Vue Infinite. I mean, where do you have particle systems, vegetation generators, HDRI/IBL, GI, modelling and so on, for $150? I don't know about such a program. Yeah, there's Blender, but if they haven't improved their workflow, they are harder to use than 3ds max.
-- erlik
Hmm I don't know what particle systems are (haven't used Vue). For a physics system they could use the engine used by Half-Life 2 and Painkiller; you can buy it, it's used in multiple games and works just fine. Then they wouldn't have to develop it themselves, just integrate it into Bryce for animations as a system of determining key frames. I don't ask for something as powerful as Vue (though I wouldn't mind it lol), but what I do ask is my money's worth. If I have Bryce5, there are so few new features in Bryce5.5 that it's not worth $70. As for the upgraded import feature, there are ways to work around not having it (such as rendering in Poser, full render and mask and then integrating in postwork), or using Photoshop or Paint Shop Pro to hand-draw hair, which is the only thing that won't export from Poser properly, always and annoyingly excepting animations, but that's not fixed in 5.5 The pricing for the actual program is fine, in fact it's great for what you get. But they are way overpricing the upgrade since you get very very little new stuff.
Firstly, still can't believe people get so excited about some minor upgrade. Secondly paying $99 for so little added functionality is redicelous, even $79 for a previous owner is way to much. Thirdly if DAZ will ever finish Bryce 6 it will cost $$$. If they already charge $99 for some minor bug fixes and some minor improvements and additions, what in the world are they going to charge for the real thing? Fourthly it will take ages for DAZ to release Bryce 6 and it seems like the sales for Bryce 5.5 aren't going that well. Many are holding back, many refuse to buy and DAZ is adding more and more free stuff to bribe people into wasting their money on it. I doubt DAZ will accumulate enough finances for the work on Bryce 6 with what they've released now. Most likely we'll see some kind of investment scheme like we've seen with the 3D starter pack. I'm not investing into DAz anymore and I'm still sorry I've invested into this piece of junk.
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Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
AS said that they are making some major improvements to Bryce6. Well, less minor ones, at least =) What I would like to see is better metaball support (Truespace has metas and it has different shapes for metas). What you should be able to do is hold a key or something (said key would actually be displayed prominently on the screen, so that you know about it from day one) and click a primitive to make a metaball out of it. Of course some primitives, such as 2d faces and terrains, wouldn't work well as metaballs, and so they would be disabled. Also they should have improved modeling support. You need to have all of the operations you have now, just more (like direct polygon and vertex manipulation). And the ever-popular dynamics engine for animation!
Total rewrites ? Eeek! I hope not! That's what Netscape did and look what happened to them
It is really sad for the poor Bryce, it was a so promising soft and now it will be hard to get it as it must be! I switched to Vue before Bryce switch to Daz, but I continue to follow its "evolution". I'm happy with Vue (I have 5 Pro studio now), and I'm not that happy of the Bryce's evolution, it is quite the same as when I left it so long time ago... Vue 4 is more or less equivalent to Bryce 5.5, and I saw it is $49 when you have Bryce, without being platinum member ;-) Of course you can again wait and see, as we said before 5.5! I'll maybe get Bryce 6 (there will be a price for Bryce 5 user I think), but I prefer to wait for Bryce 6 with Vue rather than with the 5.5 minor update.
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Yes, I do. Why? Well, it is like I wanted 5.0 to be. The OpenGL is a big helper. Sure many features needed. Sure we need hybrid rendering. But after a long time of nothing happening to this creativity enhancer tool, it is a good step in the right direction. Daz Studio...hm...has some corners to be rounded, but is costs nothing and for that it is great, isn't it? But please guys at DAZ3D...think about that button in BRYCE...it is really ugly that way. But it works fine...for me. If others have problems they should send buginformations to DAZ. I remember the time Corel guys talked about the real complicated code they had to understand and that is really not easy to change anything without breaking other parts. That it is needed to rewrite big parts of the program if you want change it big ways. That nobody should forget! So it will be not easy for Daz3D to create Bryce 6, if they want more as only a Bryce 5 on steroids. With Vue showing what could be, it is an interesting challenge. We wanted Bryce alive again and now it is! Thomas