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Subject: Tumbleweed?


FranOnTheEdge ( ) posted Sun, 08 May 2005 at 6:30 PM · edited Sat, 01 February 2025 at 8:50 AM

Has anyone got, or knows the whereabouts of either a tumbleweed model or a tumbleweed texture? (freebie only please) Or does anyone know how to make one?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


shinyary2 ( ) posted Sun, 08 May 2005 at 6:47 PM

file_235746.gif

Does this suit? =) It's made up of four symmetrical lattices and two spheres.


shinyary2 ( ) posted Sun, 08 May 2005 at 6:54 PM

file_235747.gif

For my method: First I create a lattice, then go to the terrain editor. From there I draw something that looks like the above image. I increased the terrain resolution to 512x512, and reduced the brush size to the lowest possible. Make sure that you don't have too many branches. Also make sure that you have enough. It's a balance thing.


shinyary2 ( ) posted Sun, 08 May 2005 at 6:58 PM

file_235748.gif

Now rotate the lattice so that it stands upright. Scale it so that it is basically a square, as you can see in the above image. Make it positive. Now duplicate the lattice and rotate it 90 degrees, doesn't matter which way. Make the second lattice intersect, and group them. If you render now, you should get something that looks fairly decent but doesn't quite have that "round" shape.


shinyary2 ( ) posted Sun, 08 May 2005 at 7:01 PM

file_235749.gif

So make the group positive, make a sphere and put it somewhere in the middle. Make the sphere intersect and then group it with the lattices. Now you have a rounder shape.


FranOnTheEdge ( ) posted Sun, 08 May 2005 at 7:03 PM

Looks like a possible to me, nice! But what about the texture/material for it?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


shinyary2 ( ) posted Sun, 08 May 2005 at 7:05 PM

Attached Link: http://calyxa.best.vwh.net/~calyxa/pearl/miracle.html

I didn't think that it was dense enough, so I duplicated the whole group and rotated it 90 degrees. All that's left now is to choose a texture. This is a process invented by Calyxa called "miracle trees"; it was originally intended to provide support for trees in Bryce4, which didn't have a tree object. You can check out her original tutorial at the link (she's better at explaining things than I am). Sorry about the long string of posts and images. =) Hope this helps.


shinyary2 ( ) posted Sun, 08 May 2005 at 7:07 PM

I just gave it a trunks material; I think it was called "Russian Olive". You might want to make it a bit more grayish.


Claymor ( ) posted Sun, 08 May 2005 at 9:31 PM

I tried the same approach in my Desperado image...works pretty nicely.


Kemal ( ) posted Sun, 08 May 2005 at 11:29 PM

Good approach for tumbleweed is Clay's volumetric fire material, modified, ofcourse, if it's not close-up shot, it looks pretty good mapped on the sphere !!! :D


lordstormdragon ( ) posted Mon, 09 May 2005 at 3:11 AM

Attached Link: http://3dplants.com

Still, that's a pretty high-poly tumbleweed! You'd only be able to get a few of them into a scene with much stability... Try this site, Fran? They have dozens of free models, of all kinds. Good luck!


FranOnTheEdge ( ) posted Mon, 09 May 2005 at 5:23 PM

LSD, http://3dplants.com - yeah I looked there, there isn't any tumbleweed. Kemal, your idea sounds quite a good possibility, thanks. shinyary2, From trunks? Right.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


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