Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Thanks!
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
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Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
Not looking at this in poser of course but setting up IK is a snap, just drag and drop, I am figuring that you would have to initially create your own walk animation though and add it to hte walkdesigner pose library. This is a great looking model...to bad I am not into star wars LOL let the flames begin LOL.
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Tried on the Walk Designer. Their is no IK on legs. Dang, I knew I forgot something. :) If you make the AT-ST do a "sexy walk", please post the animation- that would be hilarious! P.S. The book, Star Wars: The New Essential Guide to Vehicles claims the AT-ST was used in the Clone Wars, but I don't think we're actually going to see it in Episode III. --John
VanishingPoint... Advanced 3D Modeling Solutions
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Attached Link: http://www.vanishingpoint.biz/freestuff.asp?StartNo=200
Now available at Vanishing Point: the All Terrain Scout Transport (AT-ST), from *The Empire Strikes Back* and *Return of the Jedi*. This model can be used in Poser 4 and above. It has been tested in both Poser 4 and 6. Poser 5 users should have no issues, but Poser 3 users are on their own. :) Original mesh by shaderWolf and converted to Poser format (with permission) by me. As usual, this model is completely posable: the head and guns can rotate, the legs can be posed, and the front hatches can open and close. Note: the top hatch can't open and there is no interior cockpit. Also note that the AT-ST is scaled to the size of the Poser people and is roughly 8.6 meters tall. The base obj file is over 120,000 polygons and is 18M in size; the zip file itself is just over 4.5M in size. But, I think you'll find that it's worth the download. :) (Because of this, though, there is no WireFusion preview available.) No textures are needed, but the model has been mapped the same way as I mapped my robot mechs: each body part (head, hip, right shin, etc) uses its own map. This should make it fairly easy for anyone to make their own textures. The above image was rendered in Poser 6 using a global light set and the Firefly renderer. And, yes, you read the link correctly- this is the 200th free item available on Vanishing Point! --JohnVanishingPoint... Advanced 3D Modeling Solutions