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Subject: Tex mapping-false preview, "blind" renders


Silgrin ( ) posted Fri, 13 May 2005 at 2:43 AM ยท edited Fri, 15 November 2024 at 10:37 AM

file_238521.jpg

I started learning bitmap tex last night. No word in the official man. A problem: I created a simple checkerboard bitmap and loaded it [F6, Image texture, Load image, etc.]. I experimented with mapping but I get different result in the preview window and in the renderer. Internal sees only the upper surface and the rest is black irrespective of the position of light [as shown; actually the light can be even below the cube and the side walls are still black] while YafRay generates a white cube [with the same light as shown]. Any ideas?


criss ( ) posted Fri, 13 May 2005 at 12:21 PM

If you load the bitmap texture (with the object selected)then simply map to cube, you must see the texture on every face of the cube. For a good start, I recomand you to read the two Blender freeware pdf books for beginners: "Beginners Tutorial Guide" (50 pag.) and "Blender Basics" (3 parts. - 100 pag.). YafRay is very hungry for lights. If you want to use YafRay, you must amplify all lights in the scene. Cristi

criss digital art


haloedrain ( ) posted Fri, 13 May 2005 at 5:38 PM

I'm not sure the thing with Yafray is a lighting problem; I've had textures disappear in the Yafray render, too. So far it's only happened with procedurals for me, though, and I haven't had any problems with the internal render. Have you tried looking at it in textured mode? And can we see a picture of the UV map?


ysvry ( ) posted Fri, 13 May 2005 at 8:20 PM

yafray only knew certain file types jpg i know for sure.

for some free stuff i made
and for almost daily fotos


Silgrin ( ) posted Tue, 17 May 2005 at 3:08 AM

"Beginners Tutorial Guide"-too basic, didnt help :/ "Blender Basics"-didnt find, I`m afraid:/ Thx but looking fwd your feedback, again :/


Silgrin ( ) posted Tue, 17 May 2005 at 3:10 AM

P. S. Yafray "saw" the cube and rendered it as more or less white, it was not a problem with light, the cube simply seemed untextured.


ysvry ( ) posted Tue, 17 May 2005 at 3:28 AM

do a google on yafray blender and bitmaps

for some free stuff i made
and for almost daily fotos


Silgrin ( ) posted Tue, 17 May 2005 at 4:01 AM

I need just texture loading and mapping, not tweaking yafray. I did a google on blender texturing but I found nothing useful to me. Maybe you know a tutorial that dives deep enough into texturing to reach bitmaps and mapping [not like these I found "you have a cube on the left and you can see the texture mapping, and there is a true lot of possibilities";] but starts from a beginner level? The biggest problem I have with net tutorials is that they start from total zero, move not far upwards, or they start from a very advanced level and describe a particular problem beginners even don`t know about. I always get stuck between that very basic level ["make a cube and turn the material yellow"] and the advanced tweaking. Are the authors too lazy?! >:


ysvry ( ) posted Wed, 18 May 2005 at 5:57 AM

i read it in a forum some were did you try using a .jpg?

for some free stuff i made
and for almost daily fotos


criss ( ) posted Thu, 19 May 2005 at 4:05 AM

Read in the "Beginners Tutorial Guide", Chapter 4, pag. 25, "Texture applied to a cube". And render with Blender, not with yafray, yafray is for advanced users because the lights must be tweaking.

criss digital art


criss ( ) posted Thu, 19 May 2005 at 4:08 AM

Other good tutorials on "Blender-Cafe" site: http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/didacticiel-ang.html

criss digital art


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