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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)



Subject: Laura's Non-conforming clothes!!!


Starkdog ( ) posted Thu, 19 May 2005 at 9:57 AM · edited Sat, 08 February 2025 at 11:06 AM
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file_241925.jpg

OK, I made a nice swimsuit for Laura, grouped it in AutoGroup Editor, brought it into Quick conform, where I use the L3 Blank as my conforming "dummy", removed unnecessary bones, and made a nice cr2. When I load the cr2, it looks great. But, when I conform it to Laura, it twists to her left side, exposing herself to Luke and the others. Poor thing is embarassed, and she is hiding in the bathroom crying. What can I do to fix this. She says that she will lock herself in the bathroom until autumn! Help, -The Starkdog


Starkdog ( ) posted Thu, 19 May 2005 at 9:58 AM
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file_241926.jpg

And here it is after conforming to Laura.


odeathoflife ( ) posted Thu, 19 May 2005 at 10:12 AM

seems like you removed the collars or neck or both, this moves the chest bone over. you can use the bend on the hip abdomen and chest to get it back into position then edit-memorize-figure, and save to your library and all will be good.

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Letterworks ( ) posted Thu, 19 May 2005 at 10:36 AM

odeathoflife is probably right! Every time I try to delete the eyes, head and/or neck bones this happens. THe same thing happens if you try to remove the seperate toes from the P5 and P6 figures, which makes for a lot of fustration in trying to create shoes, if you like to do them with both shoes in a single object. If you don't mind individual shoes you can use the supplied shoe object to supply the bones. Which brings up the point, try to find some peice of clothing that alreay has the extra bones removed as your source, assuming you can't, or don't want to bother, get it back into postion as ODL says. mike


odeathoflife ( ) posted Thu, 19 May 2005 at 10:49 AM

If I need to remove a bone or what not that will alter the position of another bone, I write down the positions ( I use the set up room though so not sure if this is feesable for you) and then input the #'s back in ( the end points #'s) to get the bone back into position. But generally I keep one bone past what I will need.

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nomuse ( ) posted Thu, 19 May 2005 at 11:16 AM

Hrm. Does this also happen when you manually remove an actor from the cr2 with a text editor?


Starkdog ( ) posted Thu, 19 May 2005 at 11:29 AM
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file_241928.jpg

Ok, Thanks for the info about deleting the bones. I left the extra ghost bones in the cr2, and it works great. The crotch of the suit still has problems. I grouped the crotch of the suit to the hip group. I've even grouped the crotch to the l/rButtock groups, and the crotch still breaks apart some. I've tried scaling the hip to accomodate movement, but the suit looks weighted down like a wet diaper. I'll keep trying to tweak things, but Laura says, "hugs to everybody for their help!" Finally, she has left the bathroom, and is now going for a swim. -The Starkdog


EdW ( ) posted Thu, 19 May 2005 at 11:39 AM

The joint setups are for the figure not the clothing you usually have to adjust the joint setting and the inner and outer mat spheres for the buttocks groups.


odeathoflife ( ) posted Thu, 19 May 2005 at 4:29 PM

But seeing as how this is 'panties' you shouldn't really need to have the buttocks anything but ghosts. As for the crotch fit you could use a poser magnet and create a cover morph.

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EdW ( ) posted Thu, 19 May 2005 at 5:11 PM

odeathoflife wrote "But seeing as how this is 'panties' you shouldn't really need to have the buttocks anything but ghosts. As for the crotch fit you could use a poser magnet and create a cover morph." Agreed, but you would still need to tweak the joint setting and the falloff zones even though there isn't any actual geometry associated with the groups.


mutantleader ( ) posted Sun, 05 June 2005 at 8:37 PM

I had the same problem. I am playing around with several apps to get what I want and the hints about twist, bend, etc. help alot.


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