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Subject: Had a choice on buying 2 Programs and 1 was Vue Infinite...?


foleypro ( ) posted Sat, 21 May 2005 at 1:26 AM ยท edited Fri, 22 November 2024 at 10:13 PM

The Other was Zbrush2... Which one do you think I bought...?


Erlik ( ) posted Sat, 21 May 2005 at 1:35 AM

ZBrush. :-) Yeah, it would be a tough choice.

-- erlik


Kemal ( ) posted Sat, 21 May 2005 at 1:53 AM ยท edited Sat, 21 May 2005 at 2:00 AM

If you like modeling a lot (unconventional way) than Z-Brush, but prepare yourself to be blown away (steep learning curve for clasic modelers, expecialy ones with nurbs background)...also, graphic tablet is almost a must with it...

Vue, what I heard, has a similar learning curve as Bryce has (bit steeper, maybe), and it's more rendering oriented, modeling capabilities are equal to Bryce :P

I heard good and bad things about both rendering engines (they are almost compareable), so you gonna have to do some more research in that field...eco-systems are very nice, that is why V5I is gonna be my future rendering app, I already have a very solid modeling software, SILO ! :D I think, your choice would be Vue !!! :P

Message edited on: 05/21/2005 02:00


foleypro ( ) posted Sat, 21 May 2005 at 2:01 AM

I am Prepared to be Blown away then... Can you say Evil Creatures soon to be here...(I say in a Very Evil and Much lower and Darker version of Vincent Price)


Kemal ( ) posted Sat, 21 May 2005 at 2:10 AM

Oh, you will be, trust me...and not so soon either, creature modeling needs a LOTS of practice, in a 6 months, maybe ! ;o) Wish you luck ! :D


foleypro ( ) posted Sat, 21 May 2005 at 2:19 AM

Only 6 months....? Naw lets see what I can come up with in 3 Months or Less.. It cant be harder to learn then Max3.1 or MayaPLE... Or Try Truespace..I own TruespaceSE and TrueSpace6.6 and then again one of the Hardest Programs ever to learn was WINDO$SE...That was a Nightmare...


foleypro ( ) posted Sat, 21 May 2005 at 2:26 AM

Of course the Main reason I bought it was to Paint onto My models/Meshes I plan on useing in the Unreal Editor 3.0...


foleypro ( ) posted Sat, 21 May 2005 at 2:30 AM

And Of course the Ability of it being able to handle 8 million polys,and most Programs choke on half that...


Erlik ( ) posted Sat, 21 May 2005 at 2:43 AM

You mean, like Bryce and several tens of millions polys? :-) I found ZBrush to start being sluggish after several hundred thou.

-- erlik


Kemal ( ) posted Sat, 21 May 2005 at 3:03 AM

Yep, cuz those 8 milion are not real, they are 2.5 D (as displacements), when it comes to real 3D polygons, nothing can beat Bryce (an ofcourse Maya, this one was for LSD !:P)


Kemal ( ) posted Sat, 21 May 2005 at 3:13 AM

Just test it, try to import one of the higher resolution Bryce terrains (2048x2048) which is about 4 milion real polys in Z-Brush as OBJ, i would love to know what happens :P


foleypro ( ) posted Sat, 21 May 2005 at 3:20 AM

Between Bryce Truespace6.6 and MayaPLE I have been haveing a Blast... Just Imagine the fun I plan on haveing with them and ZBrush2 and the Unreal editor 3.0


foleypro ( ) posted Sat, 21 May 2005 at 3:22 AM

Whats Nice is the ability to Extract a Displacement map from you creations...


TwistedBolt ( ) posted Sat, 21 May 2005 at 3:29 AM

Good luck with Zbrush...I have 1.55b and I still suck at using it.But both the version I have and version 2 need a massive overhaul to the gui(and the camera system).If the "strange" process' of manipulating the views and all the (almost unessesary) extra functions dont bother you, Its a wise investment to say the least.I take it you have tried a demo right? Anyway, Zspheres are cool...so good luck..

I eat babies.


Kemal ( ) posted Sat, 21 May 2005 at 3:40 AM

I personally do not feel that I'm ready for such a shock yet, still need to master lotsa stuff in Sub-D modeling, expecially characters, i did only 2 and 1/2 till now :( Z-brush is on my list for a future, but after I purchase good rendering app, looks like that's gonna be Vue 5 Infinite, just hoping they are gonna implement displacements soon...:D


TwistedBolt ( ) posted Sat, 21 May 2005 at 3:56 AM

Personaly, I find sub-d modeling far easier and more effective in the long run.Sometimes in Zbrush I would sit around and tweak endlessly because I couldnt just ...you know, select the points/poly faces and put them in a proper arrangement right off the bat.There is no such thing as good poly flow in Zbrush.It doesnt really matter if you are only using the high rez models to make a displacement map, but I found thats almost the only reason to have Zbrush.Which I fould out I can do just as easily in Photoshop(by painting a disp map over a UV map) or do it directly in C4D using BodyPaint(in real time).You can do that stuff in Maya if I recall as well(although..not the PLE version).

I eat babies.


Zhann ( ) posted Sat, 21 May 2005 at 4:06 AM

Vue5 Infinite

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


aeilkema ( ) posted Sat, 21 May 2005 at 4:33 AM

They hardly do compare with each other, they're completely different applications, so why compare them at all?

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


Rochr ( ) posted Sat, 21 May 2005 at 4:39 AM

Good luck, i would have choosen Vue! With Zbrush2, ive come to the point where i dont even want to open up the damn thing. I would risk killing somebody. Try something as simple as re-selecting your model after loading it in, and youll see what i mean. (a 64-step tutorial for this can be found at Z-brush central) And now with Maxon releasing a 64-bit version, theres really no reason of using Zbrush, unless youre a hardcore character/organic modeler.

Rudolf Herczog
Digital Artist
www.rochr.com


TwistedBolt ( ) posted Sat, 21 May 2005 at 4:44 AM

Rochr...YOU READ MY MIND!!!LOL. Thats why mine is collecting dust as we speak.There are some really bad workflow problems that need addressing.

I eat babies.


Rochr ( ) posted Sat, 21 May 2005 at 5:43 AM

I hear ya. I really dont doubt that its a great app, but whats the point of turning even the simplest of moves into rocket science? Its only irritating.

Rudolf Herczog
Digital Artist
www.rochr.com


Jcleaver ( ) posted Sat, 21 May 2005 at 6:45 AM

I have ZBrush 2, and I haven't opened it also in ages. If you are a master at it, then it can be truly amazing. Needless to say; I have a life and don't have 23.75 hours per day to devote to it to advance beyond dabbler at it.



foleypro ( ) posted Sat, 21 May 2005 at 10:40 AM

Ahhhh got to love it all...


Rochr ( ) posted Sat, 21 May 2005 at 11:36 AM

Unfortunatly love slowly turnes into hate after a couple of hours with Zbrush... :D

Rudolf Herczog
Digital Artist
www.rochr.com


Erlik ( ) posted Sat, 21 May 2005 at 11:38 AM

I suck at organics and ZBrush and zspheres seemed godsent, but I cannot get the symmetry to work properly. One side is always messed up.

-- erlik


foleypro ( ) posted Sat, 21 May 2005 at 11:51 AM

Thanks for the feedback... I will be Playing with it... I will also let ya all know the good and the Bad...


Rochr ( ) posted Sat, 21 May 2005 at 12:25 PM

Attached Link: http://206.145.80.239/zbc/zb_memberdownload.php?getfile=PracticalGuide_A.zip

But download the Zbrush practical manual if you havent already. Basically a must-have if youre serious about learning the program. Heres the link, although you must create a member account at Zbrush Central(free), to download it.

Rudolf Herczog
Digital Artist
www.rochr.com


foleypro ( ) posted Sat, 21 May 2005 at 12:40 PM

Thanks I already did.... The Problem you were talking about might be because after you deselect the Model it goes to 2.5D and you then cant reselect it...? I was Browseing the forum and stumbled upon that tidbit and thought maybe that might have happened in your case,So maybe there might be a setting that you can select that will keep the Model in 3D until you release it...? I do Plan on Learning the Program and I also Plan on bringing alot of my Characters into Bryce and MayaPLE for insertion into the Unreal Engine...Truespace will be a starting point for my already modeled Characters until I can get the hang of the Zspheres...


Rochr ( ) posted Sat, 21 May 2005 at 1:25 PM

That might be the problem. Problem was when i worked with Z-spheres and tried to tweak the model. After browsing through the ZBC, i got some explanations on how to get it back(the 64 step tutorial for example), but once loaded, the stuff produces clones of the first unfinished object, which is untouchable for further tweaking. After a day or so with this idiot feature, i closed the program and havent opened it since. Im all for learning the tools, i know it takes time and thats totally ok, but this is about selecting an object for further work. Its kinda like loading a Bryce scene, and dig through 49 menus to select a single cube. I mean, whats the point? I might pick it up some day again though, but right now, its my favourite dust collector. :)

Rudolf Herczog
Digital Artist
www.rochr.com


Erlik ( ) posted Sat, 21 May 2005 at 1:45 PM

Yes, that's one of the stupidest things in almost any program I tried. Like, when you stop, you're finished. Yeah, right. They never heard about sleep? :-)

-- erlik


foleypro ( ) posted Sun, 22 May 2005 at 12:00 AM

Then the only way to get something changed is to Yell louder... I am all for yelling louder to get something changed especially if it helps us Brycers out in the long run... And I will yell just as loud towards Zbrush too... Yes I will learn and I most likely will fling things in fits of fury...But hey I lost major amounts of time on my Wizard character that I built in Truespace6.6 and then Imported into MayPLE and then of course into Unreal Turnament 2004,I was alway forgettinbg to save and I would eventually go thru maybe 7 different versions until i finally came up with an almost finished character...


stonemason ( ) posted Sun, 22 May 2005 at 12:39 AM ยท edited Sun, 22 May 2005 at 12:41 AM

file_242578.jpg

the first thing to do after importing an .obj or loading a ztool is to hit 'Edit'(after dragging the object out onto the canvas)..this will give you the freedom to sculpt in true 3d ..& rotate & scale at will..otherwise your just planting an object into 2.5d mode for those unfortunate few who do sleep you should save it as a Ztool..this will save the 3d object(& any alphas you may be using) hope that helps

Rochr..It's a shame it didn't click with you..I'd love to see what magic you come up with using the app.

Cheers
Stefan

Message edited on: 05/22/2005 00:41

Cg Society Portfolio


Rochr ( ) posted Sun, 22 May 2005 at 3:32 AM

Thank you!!! Thats actually the best explanation ive got for that problem, and the only one that makes some sence. Ill definitely give this a try. :)

Rudolf Herczog
Digital Artist
www.rochr.com


foleypro ( ) posted Sun, 22 May 2005 at 7:47 AM

Sweet


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