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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)



Subject: Any updates on the free zygote figures??


dirk5027 ( ) posted Sat, 21 May 2005 at 7:27 PM · edited Thu, 23 January 2025 at 1:05 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2260594

Just curious if anyone was working with or playing with the free zygote figures? They look great but I have no idea how to make them poser ready. Zygote did give their permission (link attached)


cherokee69 ( ) posted Sat, 21 May 2005 at 7:29 PM

That would be cool if saomeone would bones these up so they can be posed.


PapaBlueMarlin ( ) posted Sat, 21 May 2005 at 7:38 PM

Attached Link: http://www.e-frontier.com/open3dproject/index.php?

Discussion of the open sourcing is taken place at this site...



cherokee69 ( ) posted Sat, 21 May 2005 at 8:00 PM

Never mind...some people go way off the deep end even when an owner tells them it's OK to do it.


narcissus ( ) posted Sat, 21 May 2005 at 9:06 PM

Yes those figures look great!Especialy the male, if someone takes the rensposibility to model mouth and seperate eyes to the same quality as the overall model and riggs it for poser I can work the UVS to M1-2 (I'm working SIMEON at this time to take M1-2 and if the model worths it I may gather patience to redo it for the male model...) :^) pitklad


Jim Burton ( ) posted Sat, 21 May 2005 at 10:10 PM

While it surely be great if somebody did it, I augta mention it is ton of work. For comparision, I must have close to 200 hours in rigging Glamorous Jessi, and bear in mind she started out already Poser rigged (maybe not too well), and she isn't done yet, nor did I do anything on her head at all!


DCArt ( ) posted Sun, 22 May 2005 at 12:06 AM

Yup, this isn't something that will be ready next week. Months, probably.



lmckenzie ( ) posted Sun, 22 May 2005 at 8:32 AM

200 Hours--whoa. How long would it take, roughly, for someone to create something like Maya Doll modeling, uvmapping, rigging?

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


xantor ( ) posted Sun, 22 May 2005 at 9:00 AM

The longest I have taken to do rigging is 3 or 4 hours and that was with a figure where it was impossible to get the fingers working properly so I kept going back to it.


DCArt ( ) posted Sun, 22 May 2005 at 9:04 AM

Perhaps, but Jim was trying some new approaches on Jessi initially. Also if you have to add stuff like JCM's it is time consuming as well.



PapaBlueMarlin ( ) posted Sun, 22 May 2005 at 10:07 AM

Zygote and e-Frontier are still asking for imput at this point about how they should open source their future endeavors. So factoring the time it takes to rig and map are important considerations as well as if the model is intended for the market or freebies... Jim, can Jessi's head morphs be transfered to Glamorous Jessi using Morph Manager? The rigging looks great. She is certainly a lot taller :)



Zygote_Spokesperson ( ) posted Sun, 22 May 2005 at 11:34 AM

Attached Link: http://www.zygote.com/newsletter.php

I think there will be a rig, morphs, and texture maps available by next month. A third party submitted a rig for the male figure last week. Stay tuned...


dirk5027 ( ) posted Sun, 22 May 2005 at 11:37 AM

Cool, thanks for the info


narcissus ( ) posted Sun, 22 May 2005 at 11:40 AM

Those are great news! Will the rigged version will be free too? pitklad


PapaBlueMarlin ( ) posted Sun, 22 May 2005 at 11:52 AM

Next month... Wow, this is moving a lot quicker than I had imagined :)



Jim Burton ( ) posted Sun, 22 May 2005 at 1:17 PM · edited Sun, 22 May 2005 at 1:20 PM

file_242848.jpg

My 200 hours did include all the ERC, both the JCJ that didn't fly and the JCM that replaced it. The JCJ time wasn't totally wasted, it gave me some new ideas, and also showed what was required when I did the JCM, which basicly replaced joints with morphs, item for item.

Also bear in mind I'm trying to do a GOOD job... ;-)

For comparision, I set my low-res Poser figures (shown next to IV) up in a total of about 4 hours, I started with the Posette CR2, moved the joints around as required, no JCM, no teeth, she actually poses a little better than the Posette on a good day. I purposely made the mesh so the parts were in roughly the same pace as the Posette, to make this easier.

I also should mention that I don't think it is going to be easy to rig a figure with the arms's mesh running straight down, as the Zygote figures seem to have. The "up" bend is going to be a nightmare, with close to 180 degrees of change.

Oh, about GJ, right now GJ has the low-res head, but when she is finished she will also have a version with the high-res head and stock (high-res) neck, those two parts should be able to take morphs intended for regular hi-res Jessi. Body morphs will not transfer.

And if you look at clsteves reply in the "long" thread about these figures you will see something intresting that nobody seems to have picked up on...

Message edited on: 05/22/2005 13:20


steveshanks ( ) posted Sun, 22 May 2005 at 1:21 PM

Jim whats your opinion on where the arms should be when modeling a figure, i've thought for a long time they should be in the down position as it seems to me they tend to be there in more poses than not....then the problems we get with shoulders would only be there in the up position....and of course we could model suits to look right :o)........Steve


Jim Burton ( ) posted Sun, 22 May 2005 at 1:46 PM

Well, my thinking is if they are straight out they are in the middle of the range, and it is surely going to be easier to fit clothing to 'em, too. If they are down the sides they have to withstand about 170 degrees of up rotation, that is a awful stretch for thos polygons in the armpit, and a awful compression on those at the top of the shoulder. They will look better on poses near straight down, I agree, but I wonder about bending, and I also wouldn't want to try and make clothing for that position. ;-)


steveshanks ( ) posted Sun, 22 May 2005 at 2:09 PM

Good point i did try to make an outfit for a figure arms straight down and it was impossible, Catch 22 i guess which ever we do :o).. Steve


ynsaen ( ) posted Sun, 22 May 2005 at 2:45 PM

"Never mind...some people go way off the deep end even when an owner tells them it's OK to do it." And where, precisely, is it said it is ok to do it?

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


PapaBlueMarlin ( ) posted Sun, 22 May 2005 at 2:59 PM

"I think there will be a rig, morphs, and texture maps available by next month. A third party submitted a rig for the male figure last week. Stay tuned..." Apparently someone is already working on it. I suspect that at this point when the open source license isn't written out yet you would be best to contact Zygote and ask specifically what you allowed to do.



ynsaen ( ) posted Sun, 22 May 2005 at 3:32 PM

Apparently so. Sorta calls the entire thing into question.

In any event, that doesn't answer the question I asked in response to an earlier statement:

Where, precisely, does it say we can do anything with them. Everything I've seen thus far is "we're thinking about it".

Just looking for some sort of clarity.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


PapaBlueMarlin ( ) posted Sun, 22 May 2005 at 3:47 PM

ysnaen, I think what will happen is they will release a rigged and mapped version of it with the original geometry and just say do what you want with it. I suspect right now they are just trying to get the models poser ready so that people will take an interest in them off the bat...



kobaltkween ( ) posted Mon, 23 May 2005 at 2:12 PM

just a note for those who didn't follow the kaimira threads: wusumah of uzilite fame suggested a 45 degree angle downward for the arms as optimal. since his clothes have some of the best shoulders out there, i thought it bore repeating.



Zygote_Spokesperson ( ) posted Mon, 23 May 2005 at 2:18 PM

Attached Link: http://www.e-frontier.com/open3dproject/index.php?

ynsaen and others, Your input has been invaluable. We have been able to validate our original assumptions about this offering and will be making an official statement later this week. Your continued input and suggestions are encouraged.


UVDan ( ) posted Tue, 24 May 2005 at 4:55 AM
Forum Moderator

I guess Tropica (whatever that is does not like me)

Free men do not ask permission to bear arms!!


elizabyte ( ) posted Tue, 24 May 2005 at 5:11 AM

I couldn't sign up, either. The confirmation email never arrived. shrug bonni

"When a man gives his opinion, he's a man. When a woman gives her opinion, she's a bitch." - Bette Davis


Helgard ( ) posted Tue, 24 May 2005 at 5:17 AM

I tried as well. Couldn't sign up on hotmail, but I could sign up on my old e-mail address. Definitely a problem on the site.


Your specialist military, sci-fi, historical and real world site.


Zygote_Spokesperson ( ) posted Tue, 24 May 2005 at 11:13 AM

Attached Link: http://www.zygote.com/newsletter.php

Topica has been down around 8 hours and should be working now. Sorry for any inconvienence.


Helgard ( ) posted Tue, 24 May 2005 at 5:50 PM

I tried for three days in a row to register using a hotmail address. No luck. The first time I tried using my old e-mail address from South Africa, it worked. Two other people I know, as well as the two in the posts above, are also saying that they can't register. Maybe you should have a look and do a few tests by trying to register from hotmail, yahoo, etc, to see where the problem is. If I know of four people who couldn't register and said something about it, how many are there that I don't know about, and who haven't said anything.


Your specialist military, sci-fi, historical and real world site.


DCArt ( ) posted Tue, 24 May 2005 at 5:53 PM

I don't think it's only hotmail and yahoo accounts ... I had problems with a "normal" email address as well.



Khai ( ) posted Tue, 24 May 2005 at 7:08 PM

actually... a lot of places will not accept Hotmail or Yahoo addresses. they do this to avoid spambots...


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