Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
Wow! I'm waiting here like a little kid,(impatiently) to see how this turns out when you render it later! I really am intrigued by the possibilities. I have experimented with rendering maps from the top view and matching the resolution with a heightmap in the terrain lab, but I never thought of also making a separate specular map! You are opening my eyes to more new possibilities in Bryce. Merci.
This looks very real! The specular map really helps to give the conduits the convincing look of metal. The "nanometers" look very realistic as well; it is as if they are each lit by a small lightbulb!(ambience map,perhaps?) You have a superb eye for the smallest detail, but then, we all knew that! ;-P
Beautiful idea and work!! AS
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Every time I have tried to silulate pipes in terrains, it comes out pyramid-like, instead of rounded-looking. Again, wonderful/clever work. (you working in 8-bit or 16-bit in Photoshop?) AS
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ooo oooo OOOOO! Are these available yet? And when do we get the tutorial? ggg (hopeful expression)
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Bryce bible book: Real World Bryce 4
Message edited on: 05/26/2005 07:26
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I've made another one!!!.. this terrain is seamless.. and match perfectly the one posted earlier... This is gonna be a real construction kit! This terrain will be include a kind of "submarine like" door, with a porthole... but this will be made with boolean op in bryce... I will post the 3d result later
And, your texture work is rocking, really nice dirty type map. ;o) AS
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"I want to be what I was
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Yeah, you can do inner glow in PS6.0, I'm totally sure it is exactly the same...but I do know 6.0 has the inner glow function. AS
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"I want to be what I was
when I wanted to be what I am now"
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