Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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Place a Sphere in the VM, select all and extrude with unlinked polys, manual offset 1.00. Flip back to the Assembly Room and with the sphere selected bake a normal map, save it, then flip back to the VM. Undo the extrude. Now apply the normal map and render.
Message edited on: 05/27/2005 11:52
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Hi all, i've purchased deeper and baker some days ago. It seems that lately i'm enough stupid or in italy is too hot;-) Example, i've created a sphere, then shading it with a bump channel, baking the bump channel with baker and create a normal map. Import the normal map in the bump channel using deeper or baker. My bump appear exactly as a normal bump. What i have made that don't work?! -TOXE