Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 2:22 am)
Are you sure it's not just the body poking through the clothing?
Making tight clothing is very hard to do without a lot of JP tweaking on the clothing figure. You can't just conform something that tight on a Poser figure without a lot detailed JP tweaking.
Have you made similar clothing before in other Poser versions?
-ScottA
Message edited on: 05/27/2005 18:12
That sure looks like corruption - as if the geometry vertices had been rearranged 'cause she ain't smilin'. The smile has spread to other parts of the head!
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
"I will just continue to use Poser5, as it is much more stable than P6" How many of us thought we could never possibly hear a statement like that? 8 )~ I feel for ya Stark. There are few things more frustrating than problematic software. Tom
“The fact that no one understands you…Doesn’t make you an artist.”
I've found that you have to re-zero conforming clothes the first time you conform them - even if the JPs are correct, and the figures match etc, the first time I've conformed things they've done something very similar to your picture. Going to the JP screen and selecting zero figure for the clothes might make it fit properly
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1631256
ISTR that you have to zero the conforming item, and the select Memorise | Figure on the edit menu and resave. See linked thread for more details.I have modeled alot of clothes for V3 and have come across this minor error, Try first to export you character figure as an obj (with no world transformations) then re-import and see if the clothing still is in the correct position when that is also imported (probably will also look like the poke through), the reason for this is that the figure wasn't Zero'd when you based your costume apon it. Try zeroing the figure and loading the clothing as an obj then moving the clothing to the correct position, and save the obj, (preferably under another name and alter a copy of the cr2 for this clothing so that you have a backup), then retry the newer obj (cr2)
Getting old and still making "art" without soiling myself, now that's success.
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