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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)
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no if you try to load a character with morhs into the bone room it will warn you that the morhs may not funtion correctly but like i said i dindt take these in there they were no holes before i loded pp i did a pick with the character the day before yesterday and it doesnt happen in all the charaters i tried restarting my computer to be sure for the most part i think its a great upgrade the motion blur kicks ass boning is cool but ill have to do my homework on that find some tutorials i dont have lw yet im thinking it may have something to do with the pol normals being reversed or something pp doesnt use rsr either so maybe that has somthing to do with it
well its definetly in the program if i try to save as a obj lwo or anything else my bar options all go grey except for the objects menu and the program wont let you load a new charater you have to ctrl alt del to get out this seems to only happen with character files i imagine omly characters with morps or characters made outside of poser
Works on standard P4 and also is fine in Carrara. Sounds like a Pro Pack issue. I dont have the pro Pack yet - so I cant test to back that up. Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
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I just loaded Pro Pack, and got the exact same results posted here -- holes in morphed characters imported in. (Tested the UltraMorph Woman from freestuff on this site). This SUCKS. Curious Labs, I hope you're listening and working on a patch right now, because as things stand, Pro Pack is causing more headaches than it's curing. --
i know what you are saying that usually happens when the weld tolerance or some polygons arent ocuppying the same place i think scott has found out 8o percent of the cause it has to do with how pp reads the files it s different from poser causing a conflict between the cr2 and the obj due to the deleation of the rsr files
ScottA, I read your explanation of the problem in the Poser forum, and I'm glad you've at least figured out what causes the glitch, BUT, what enquiring minds really want to know is, is there any way to retrofit the dozens of freestuff files we've downloaded that were modeled incorrectly so that they work? (Maybe with a clever python utility?) Or, even better, is there a way to write a patch for ProPack that allows it to temporarily read "old-style" files, so that I don't have to uninstall it just to use a model that won't work in Poser anymore? This is a REALLY important issue... virtually none of the models I have were set up in the careful way you describe, and therefore are junk to me in ProPack. That represents a loss of hundereds of man-hours of work by all involved. --
I'm afraid at this point. The only way to do it is to get the figure from the owner who hopefully has it saved in a default pose. Otherwise. I think were screwwed. One thing positive though: Morphs are the hardest things to loose. But you can save those. 1.)open the P4male. (or whatever the base figure is for a figure you want to save the morphs from) 2.)save it to the library with a new name 3.)use Morph Manager to transfer the morphs from the comic character to that new figure This way. The only things you'll loose is the props. and the conforming stuff the people used to create those figure's. I know. It's not much consolation. But morphs are the hardest things to reproduce. At least you can save those. ScottA
TRAVISB, I've only seen this when moving a morphed figure through the Setup room but ScottA's explanation seems possible. Can you send me the file? We do want to have an updater out quickly and I'd like to have that file for testing. Also if you have a file that consistently causes the greying menus it would be really helpful. Thanks steve@curiouslabs.com ******************* Steve Yatson Poser Product Manager http://www.curiouslabs.com *******************
no problem steve ill send one saved out of pp and the origional for comparison. also the controls only go grey when you try to export one of these models /props as a object,3ds so on thats when that happens. Ill try to send it in about two hours. If you like most of the characters at 3d cc will also do the same in the meantime thank you for your response!
Attached Link: http://www.curiouslabs.com
Ok Boys and Girls, Here is the scoop on the holes in your figures (which are really sexy by the way). There is a workaround until we fix this one and put it in a patch. The problem is that we are not parsing the files correctly in this case. We read the files a little different in Poser ProPack than we do in Poser4. We did not have a file that was constructed the way this file is built. We will fix it. In the .pz3 file there are lines that indicate the polygon groups for each of the figures actors. They look like this: g NewGroup Note: there are several spaces between "g" and "NewGroup". The message will dump the spaces in this message. Then followed by a bucket load of f's and numbers (the polygon assignments). Some of the "g" lines do not contain the word "NewGroup". The line is a single "G". This is a valid .obj command that means "Don't use these Polygons". These are the lines that are causing the trouble. The polygon assignments in these groups are not being created when the file is open (hence the holes). The workaround: ANY line that contains a "g" line that is empty should be deleted. This will get rid of the holes. Our programmers tell me that these lines are very rarely used. You shouldn't see any adverse conditions in your model from doing this. Just incase you do have a problem, save the modified file with a different name so you still have the original. Feel free to pass this information along. ********************* Joe Grover Lead Quality Assurance Engineer Curious Labs Inc. *********************Attached Link: http://www.curiouslabs.com
We will fix it so that the content that is out there will read into Poser properly. No modofication of the .pz3 files will will be necessary. This will happen in the patch. What I posted here is a workaround until we complete the patch. Cheers, ********************* Joe Grover Lead Quality Assurance Engineer Curious Labs Inc. *********************Scott i e mailed you earlier i removed all the lines that contained the empty g lines however it made it worse i did however discover that in the actor lines there were refrences to runtime geometry some of those llines the word geometry began with a capitol g and the majority was lowercase does this have any impact on how they are read
Hi Everyone I hope this helps on hip problems Fist off I have no affliation with Curious Labs. Now if you have run into a problem with the Pro Pack causing your male characters to lose there hip are when genitalial is turned off here is a fix. Under the Geometries/Poser4Figures directory create a directory called P4NudeMphMan Copy the b1HipNoGen.obj file from the P4NudeMale Remember copy the file do not move it This will fix the non appearing hips Thanks Keith Ahlstrom
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