Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
I tend to model the mouth open then morph it shut and set the closed mouth as the favoured pose
Thanks. (I'll have to keep that in mind.) LOL! Is it possible to cut polys without cutting the faces all to heck? I've tried slicing in to it a couple times but I get really jagged ugly cuts. :( Thanks for the info, though. Now, I know that it would be easier to make an open mouthed character then a closed mouth one. :) -Dawn
"Is it possible to cut polys without cutting the faces all to heck? " hmm..not really,if your model doesn't have a mouth to begin with then you'll need to get in & model one yourself..I tend to use symmetry modifiers so I'm only ever modelling one side..that way I can see the inside of the mouth even if the lips are closed. perhaps build the mouth seperately & weld it into the mesh you already have? or post a screenshot of what you have so far Cheers Stefan
Attached Link: http://www.simplylightwave.com/movie_pages/tutorial.mhtml?tut_id=534
Try this tut at SimplyLightwave. Also, the Dan Ablan Lightwave3D books are pretty good.Message edited on: 06/01/2005 10:12
Select the row of polygons where the upper and lower jaw meets, do a smooth shift pushing the polygons inside the jaw a little, repeat that as many times as necessary to form the throat. Remember to check if the newly created polygons belong to the head body group ( in lightwave you declare them as a "part") before you export to obj other wise the head bone will not move them with the rest of the head. Make all your morphs for open mouth etc... as endomorphs within lightwave and export them.
Dominique Digital Cats Media
btw,if your animating you may wan't to look into 'edge loops' to get a correct flow of polygons on the face
Thanks Dawn, glad you found it useful. When I saw everyone else chipping in with edge loops and Lightwave stuff, my efforts looked a bit feeble; but it seems I hit the right level, so thanks for replying. This was all fresh in my mind, since I'd recently done exactly the same procedure to cut the front of an open shirt out of a continuous mesh. Anim8or is mentioned in my existing tutorials when a modeller is required, but I deliberately haven't gone into it very deeply, since they weren't meant to be Anim8or specific. I've meant to do one for some time, which probably means I'll never get around to it. :)
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Hi, I have a question for anyone who has done modeling. I've seen a lot of models that have been altered to enable them to open their mouths and the original models didn't have an open mouth. My question is how do you cut the mesh to make a mouth? I have a kangaroo model I've been trying to make an open mouth for, and I can't find any answers about how it's done. :( I use Lightwave 7.5, animator, and I also have 3D Studio Max (but I prefer to use LW.). So, if anyone has any answers or can point me in the right direction I'd really appreciate it. :) -Dawn