Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
I don't think something like that is possible in 3D really. When you turn or even move only (and change the perspective therefore) the earth - including atmosphere etc, how does any filter know to change the transparencies appropriately? What i can imagine is a disk - 2D - with a transparency map you create in Photoshop for example. There you can do what you need to do and even make the edges fuzzy.
One day your ship comes in - but you're at the airport.
Message edited on: 06/01/2005 12:36
Nice model! Very credible. I see so many spacecraft models that make no sense physically or aerodynamically. Guess i'll also modify a default Vue material for the ship i'm building in Silo 3D for the Earth scene. Most of the sub objects making up the ship will be texture mapped in Adobe Phosotshop with unwrapped UV images, like parts of your model - but will still need 1 or 2 regular materials as well.
Thanks, I use Autocad to model and don't have the capability of uv mapping (since neither Vue nor Autocad will do it) so I usually break the model apart into layers depending on textures, usually as many parts as possible so if I need a part to be textured differently later on I don't have to go back and split it apart. I actually prefer this method now because it means I can change parts of the model without having to go out and change the original uv texture/mapping. Looking forward to seeing your finished earth image!
Thanks Phoul, but i think i just now got a good atmosphere sphere before seeing your post.
Used both a volumetric material and a function to force it to show only at the rim. Probably need to add another function to stop it from showing on the dark side. Want to review some actual Earth photos i have first.
Oh, and it's not "Additive", it's "Uniform".
Thanks so much for the help, everybody!
I agree. The Vue 5i functions, filters and materials are so powerful and flexible and complex that i doubt that even 1% of users are taking full advantage of them. Yet i've never seen better interfaces for non-programmer use. So, though they are daunting, i don't know how they could be made much easier. I guess the pros will explore and use them and the amateurs will avoid them. Sure happy they are available - and as an electronics engineering amateur, i dearly love to plug stuff together and watch the magic happen. It's real modern day alchemy, complete with magic spells and arcane knowledge - coming soon, the tombes of secret spells. Who will be the first with the "Vue 5 Infinit Functions Cookbook"?
Message edited on: 06/02/2005 14:47
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Hi all!
![earth10.jpg](http://wellmadewebs.com/public/3d/vue/earth10.jpg)
I'm working on an Earth model with 4 nested spheres in Vue 5i. 1=Land, 2=City Lights, 3=Clouds, 4=Atmosphere
Having trouble with the atmosphere sphere. It needs to be less transparent just at the edges, so it shows up, but doesn't obscure the detail away from the edges. Setting transparency to additive helps some, but not enough. If i could set index of refraction to 0.999, that would work, but it reverts itself to 1.0 and 0.99 is not enough :o(
Maybe i need a function or filter curve? Anyone know what function would make the very edges of the head-on view of a sphere more opaque than the front? Or some way to simulate Rayleigh scattering? Have not tried volumetric atmospheres either?
Other ideas?
Extra points if i can also make the atmosphere edge fuzzy at the same time!
Thanks All!