Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Attached Link: http://www.renderosity.com/artistdownload.ez?fileid=19621&key=35508
In my haste to get this up, I made a walk cycle that does not work very well in making a loop. Download the revised walk cycle at the link (V3-Walk 2), and use it for the tutorial instead. When you are ready to render your animation, render frames 93-125, and you should have a relatively smooth, continuous walk.When I realized that a low-polygon proxy figure could be used to speed-up simulation time, I actually started out making whole figures. But because the idea was about speed and simplicity, I decided to reduce the polygonal count by deleting those areas of the figure that rarely come into contact with the hair. Of course, the hands are an exception to this, but I was never quite satisfied with the way in which they collided. The torso and hip could be added for longer hair. But here again, my results haven't been very good. Besides slowing down the simulation, there is noticeable penetration of the hair into the body. There is no doubt quite a bit more to find out about dynamic hair, and maybe one of these days.......
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anyway to make it's last frame in an animation the same as the first for "looping"? I understand about the 15 frame leeway beforehand to get it to settle first... But, after that, I'd like to keep it a smooth transaction... for a looping sequence. Thanks Im using Genesis hair V3.. awesome! cant believe it's free.. anyways, i deleted the hair and scalp 2.. just using the 1..