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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: P6 SR1Bug - Goes Wacko When Trying to Export


mathman ( ) posted Sun, 05 June 2005 at 6:34 AM · edited Fri, 24 January 2025 at 6:04 PM

file_250139.jpg

Hi all, I tried to export a body part as an OBJ file, and when I clicked on the Export item from the File menu, I got the problem as illustrated in the attached image. In spite of this, I tried to export the body part and it appeared to work successfully. However, when I went to check if the OBJ file was created, I discovered that it had NOT been created at all. I then went back into Poser to try and repeat the operation, but discovered that the entire File menu had become disabled !! This is SR1 we are talking about, people. Has anyone else had this problem, and if so, have you found a work-around ? regards, Andrew


JDexter ( ) posted Sun, 05 June 2005 at 7:29 AM

Just yesterday I exported every part of a figure, one at a time, so I could loadit up as morph targets on another Unimesh figure. It worked perfectly for me, and that was a lot of parts! After rebooting, are the menus still disabled? Have you tried with a different figure also yet? JDexter


mathman ( ) posted Sun, 05 June 2005 at 7:54 AM

No, just disabled until I close and re-open Poser. Are you using P6 SR1 ?


Jcleaver ( ) posted Sun, 05 June 2005 at 8:20 AM

I have SR1, and don't exactly have that problem. It seems to be a little weird in the heirarchy editor however. I can hide all, and then when i click to show all, nothing shows up until i hide it and then click show again.



destro75 ( ) posted Sun, 05 June 2005 at 8:26 AM

One thing i have noticed post-SR1, when my comp goes into sleep mode, then I bring it back up, the library I was in pre-sleep has nothing in it. I have to use the "up" button, and go back to the same library to see the thumbs again. Strange behavior, but I expected SR1 to fix somethings and "break" others. It's inconvenient, but SR1 is still worlds better than pre-SR1.


face_off ( ) posted Sun, 05 June 2005 at 8:28 AM

I've been doing heaps of exporting lately with P6 SR1, and no problems found.

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mathman ( ) posted Sun, 05 June 2005 at 9:05 AM

Hmmmm not much good for me (: Does your export menu go nuts, as per the image above ??


Gareee ( ) posted Sun, 05 June 2005 at 9:40 AM

Something I've noticed since P6 sr1, is that it seems to take a VERY long time to switch back to preview mode from render mode. Render an image, and then select preview.... go get a cup of coffee, go take a pee, maybe water your plants, and by then it'll be back to preview mode! The problem is, I can't drink that much coffee, but if I do, at least I can keep up with the peeing! (Um, can I say Pee?) ;)

Way too many people take way too many things way too seriously.


ockham ( ) posted Sun, 05 June 2005 at 10:22 AM

Ditto Gareee. I do a lot of imp/exp of OBJ, and had no problem before or after SR1, but I have noticed that Poser 6 has to be dragged kicking and screaming back to Preview, and SR1 increased the kicking.

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Gareee ( ) posted Sun, 05 June 2005 at 11:28 AM

It seems to be memory related, I think. If I run more stuff in the background, it's worst. if I run less, it's not as bad. But it is VERY noticable! Load a figure with a lot of hi res texture/bump maps, and watch it slow down to a crawl...

Way too many people take way too many things way too seriously.


Gareee ( ) posted Sun, 05 June 2005 at 11:43 AM

I've also noticed and reported spotlights "dying". I'm not sure what's going on, but if you get a light that "broke" you can delete it, and replace it with an identical light that now works. PITA when you are setting up lighting a scene!

Way too many people take way too many things way too seriously.


Hawke ( ) posted Sun, 05 June 2005 at 4:06 PM

I have this exact problem. Installed SR1 for P6 and now I can't export any OBJ's anymore. You can go through the whole process of selecting what you want to export but no file is actually generated and you are left with a greyed out 'Files' menu so you have to reboot P6 before you can do anything.


face_off ( ) posted Sun, 05 June 2005 at 4:07 PM

I haven't read about the dying spotlights, but have had light problems with both P5 and P6 - and it's related to modifying light parameters (shadows, postion, color, etc) on a frame OTHER than 1. No amount of deleting keyframes seems to fix it - you need to delete the light and re-create it (on frame 1).

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Gareee ( ) posted Sun, 05 June 2005 at 4:09 PM

I now I exported obj files today, and imported them without issue. There might be something else you did that triggers another bug. Try loading a different character or prop, and then just export part of it, to see if that works.

Way too many people take way too many things way too seriously.


mathman ( ) posted Sun, 05 June 2005 at 5:21 PM

Thanks, Hawke. At least there is someone else on the planet that is getting the same problem as me. It's annoying. Gareee....the problem occurred with Neftoon Pal, so I loaded up good ol' standard David but still had the same problem with the runaway Export sub-menu (as per the pic). This time I selected the "Wavefront OBJ" entry at the bottom of the menu, and it worked. So I re-loaded the Pal, and did the same and got the same result. So the work-around is to select the entry at the bottom of the menu. NOW .... With all due respect to most other comments in this thread .... please quit hijacking this thread !! Could you please either stick to the topic, or open a separate thread ? I did not intend this thread to be about misbehaving spotlights or switching between preview/render modes etc.etc. Also, point-blank comments along the lines of "well it works for me" just aint helpful.


Gareee ( ) posted Mon, 06 June 2005 at 2:31 PM

Mathman, I find keeping bug reports VERY helpful in the same thread, because CL has a MUCH easier time finding them, and I can find solutions to many things in the same thread.. but we each read forums differently.

Way too many people take way too many things way too seriously.


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