Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 6:34 pm)
I'snt there a way to use AO to soften the effects of other shaders where the object protrudes? (Where light hits it the most) The effect was used to make cracks in a wall look dirty. The same setup could be used to make less bumps in areas like the nose and more bumps in lower lying areas. I think it was Mech4D's thread. (I could be wrong so please take it with a grain of salt)
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Message edited on: 06/05/2005 10:15