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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 6:34 pm)



Subject: Procedural Skin ???


ashish_s_india ( ) posted Sun, 05 June 2005 at 10:12 AM ยท edited Tue, 29 October 2024 at 10:34 PM

file_250174.jpg

Hi, I have been looking for links to tuts / shaders for getting somewhere close to real skin without too much texturing. Is there any link to a shader / tutorial which can help? An example pic attached below. Texture used for only eyebrows and lips. And hair ofcourse. Its kozaburo's Short hair for Jessi. (And thanks to anton for the overlay colour. A bit more brown colour in diffuse and the skin came up like this. And thanks to face_off for how to get the skin tone right) The problem here is the noise I added affects the whole face. I want to exclude the ears and other side portions of the face. How do I do it? And How do I make eyelashes? Getting it right with Hair room is a bit tough. Any tuts for that?

Message edited on: 06/05/2005 10:15


Likos ( ) posted Sun, 05 June 2005 at 11:22 AM

I'snt there a way to use AO to soften the effects of other shaders where the object protrudes? (Where light hits it the most) The effect was used to make cracks in a wall look dirty. The same setup could be used to make less bumps in areas like the nose and more bumps in lower lying areas. I think it was Mech4D's thread. (I could be wrong so please take it with a grain of salt)


rdf ( ) posted Sun, 05 June 2005 at 10:17 PM

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