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Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)

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Subject: render layers / Compositing Help Bryce 5.5


Sadicus ( ) posted Sat, 04 June 2005 at 1:43 PM ยท edited Mon, 10 February 2025 at 11:13 PM

Looking for tutorial on the best way to render layers in Bryce 5.5 example: Do you Turn off all the objects in the sceen, then render the background first, then turn off the BG, then render the objects in the sceen? I would like to have multiple layers to composite, like a color pass, shadow pass, Zdepth...ect. thanks!


RobertJ ( ) posted Sat, 04 June 2005 at 2:38 PM

o_O

Robert van der Veeke Basugasubasubasu Basugasubakuhaku Gasubakuhakuhaku!! "Better is the enemy of good enough." Dr. Mikoyan of the Mikoyan Gurevich Design Bureau.


RodsArt ( ) posted Sat, 04 June 2005 at 2:57 PM

file_249869.jpg

This is a capture from Bryce 5. You can "Object Mask" render. Your Bryce manual will explain creating Layer mask images to import into your Image editor. This procedure is similar to Green or Blue screen work. Here are some WIPs from Rochr's Aztec scene. [Rochr's Aztec WIP](http://www.renderosity.com/messages.ez?Form.ShowMessage=1734673) Click on "Archive" at the top of the Threads, Then Search, String Search Rochr, then do a browser "Edit/Find/(WIP)". He has posted quite few WIPs of his Images. This will give you an Idea of the Object masks I created for "Fables" [Pieces of "Fables"](http://www.renderosity.com/messages.ez?Form.ShowMessage=1939716) [Fables](http://www.renderosity.com/viewed.ez?galleryid=766803) Shout if you have any more Q?'s. ICM

___
Ockham's razor- It's that simple


RodsArt ( ) posted Sat, 04 June 2005 at 3:01 PM

Object masks do not recognize transparent objects, so at times you have to get creative and rebuild in the 2D enviroment.

___
Ockham's razor- It's that simple


lordstormdragon ( ) posted Sat, 04 June 2005 at 3:10 PM

Sadicus, Bryce won't do a true Z-depth. You can get close with "Distance Mask". Are you using Photoshop? You cannot do a shadow pass, or a color pass. You can isolate objects for masking using "Object Mask". You can isolate the sky, or run Depth-of-Field filtering, using Distance Mask and in PS, the "Select by Color Range" option. Show us a screenshot of your project and it will help us help you!


Sadicus ( ) posted Sat, 04 June 2005 at 3:58 PM

file_249870.jpg

Thanks for the quick replys! I was trying out the very cool Fake HDR setup from 3D world by Kirk Dunne. just a quick render, but i thought it might be cool to try for a more complex sceen. Thanks!


Incarnadine ( ) posted Sun, 05 June 2005 at 8:22 AM

Dang - AgentSmith's secret identity has been blown! (grin)

Pass no temptation lightly by, for one never knows when it may pass again!


Sadicus ( ) posted Sun, 05 June 2005 at 12:38 PM

uh...sorry it was posted in 3DW! :)


aprilgem ( ) posted Sun, 05 June 2005 at 9:37 PM

Attached Link: http://www.aprilgem.com/log/index.php?p=336

Yep, no shadow passes. The best way I've found to isolate shadows is to render everything untextured so you get the shadows on smooth gray surfaces. Then in Photoshop, you can sort of use what you've rendered as a "Multiply" layer -- with anything NOT the shadow(s) being masked out. So you know what I mean, I'm attaching a link to one of my WIP/tutorial pieces, where I rendered an untextured scene to help me add shadows to a scene. Hope it helps on the shadow part of your composite piece. Everyone else already answered the other parts.


AgentSmith ( ) posted Sun, 05 June 2005 at 10:13 PM

Rofl....that shocked the heck outta me...scanning this thread just to see my full, real name... AgentSmith

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