Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
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Ockham's razor- It's that simple
Sadicus, Bryce won't do a true Z-depth. You can get close with "Distance Mask". Are you using Photoshop? You cannot do a shadow pass, or a color pass. You can isolate objects for masking using "Object Mask". You can isolate the sky, or run Depth-of-Field filtering, using Distance Mask and in PS, the "Select by Color Range" option. Show us a screenshot of your project and it will help us help you!
Attached Link: http://www.aprilgem.com/log/index.php?p=336
Yep, no shadow passes. The best way I've found to isolate shadows is to render everything untextured so you get the shadows on smooth gray surfaces. Then in Photoshop, you can sort of use what you've rendered as a "Multiply" layer -- with anything NOT the shadow(s) being masked out. So you know what I mean, I'm attaching a link to one of my WIP/tutorial pieces, where I rendered an untextured scene to help me add shadows to a scene. Hope it helps on the shadow part of your composite piece. Everyone else already answered the other parts.Rofl....that shocked the heck outta me...scanning this thread just to see my full, real name... AgentSmith
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Looking for tutorial on the best way to render layers in Bryce 5.5 example: Do you Turn off all the objects in the sceen, then render the background first, then turn off the BG, then render the objects in the sceen? I would like to have multiple layers to composite, like a color pass, shadow pass, Zdepth...ect. thanks!