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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 2:22 am)



Subject: Outch ??????big question about nodes and mat zones???????


neftis ( ) posted Fri, 10 June 2005 at 7:04 PM · edited Sun, 02 February 2025 at 7:00 AM

Is there a node or a script, or any way at all to blend the edges of matzones?? I really need it to be a smooth transition.


nruddock ( ) posted Fri, 10 June 2005 at 7:37 PM

I'd say yes, but unless the UV maps for the two zones are convenient, you will need extra maps to drive blending.

Can you be more specific about what your wanting to do ?


neftis ( ) posted Fri, 10 June 2005 at 7:54 PM

file_253137.jpg

I am trying to make a smooth transition between the skin and the new mat zone here for my cyborg render...is this possible? it's only a new mat zone I created, iy shares the same UVS as the rest as the figure.


nruddock ( ) posted Fri, 10 June 2005 at 8:18 PM

I'm trying to illustrate my answer. Back in few minutes.


nruddock ( ) posted Fri, 10 June 2005 at 8:30 PM

file_253139.jpg

Here's the test setup. A Cloth Plane (Hires Square), on which I've created two materials.


nruddock ( ) posted Fri, 10 June 2005 at 8:32 PM

file_253140.jpg

Render without blending for reference.


nruddock ( ) posted Fri, 10 June 2005 at 8:34 PM

file_253141.jpg

Simplest possible blending setup. This shader network is applied to both materials.


nruddock ( ) posted Fri, 10 June 2005 at 8:45 PM

file_253146.jpg

Render with blending.

The two Simple_Color nodes would be replaced by any more complicated shader network of your choice.

The v_Texture_Coordinate variable node would be replaced by something more appropriate.

By convenient UVs, I meant ones where it's possible to describe the border between the zones mathematically and so be able to setup a network to create the required gradient.
For zones in a figure, you are going to need greyscale gradient maps to drive the Blender.

Am I making sense ?


PapaBlueMarlin ( ) posted Fri, 10 June 2005 at 8:48 PM

Neftis, how did you get that great translucence on Elle's ears?



neftis ( ) posted Fri, 10 June 2005 at 8:56 PM

file_253147.jpg

Ok, I don't know where I go wrong, I tried but ended up with a sharp edge again.Here is what I would like to be able to achieve.This is a post work with bluring the edge.Altough I need it not to be a postwork since it is for an animation. tha mat of the head is the normal skin head mat zone...I only renamed the jaw to cyborg jaw...now I would really like to mix the edges between those two matzones. I will go right away and try again nruddock.And THANK to try to help me and responding to this message I really am grateful! PapaBlueMarlin: it's with the poser 6 scattering effect..I am trying some skin tests for Elle.;)


neftis ( ) posted Fri, 10 June 2005 at 9:03 PM

"By convenient UVs, I meant ones where it's possible to describe the border between the zones mathematically and so be able to setup a network to create the required gradient. For zones in a figure, you are going to need greyscale gradient maps to drive the Blender." Ok I get it:) I am very slow sometimes, trust me!!


mateo_sancarlos ( ) posted Fri, 10 June 2005 at 9:31 PM

Either that, or use the blur, heal and spatter tools in Photoshop.


neftis ( ) posted Fri, 10 June 2005 at 9:42 PM

nruddock it works!!!!!!!!!!!! I did a map for the uv and now it blends just perfect!I am making a final render now...but in the test renders it really works...now the most complicated will be to fit all those skin nodes!!!LOL but I guess it will be ok. THANKS again for your help!


byAnton ( ) posted Sat, 11 June 2005 at 12:57 AM

AKmaterialroombookmark. She looks awesome Neftis. Great thread too.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


neftis ( ) posted Sat, 11 June 2005 at 1:56 AM

Thanks Anton!:D


Singular3D ( ) posted Sat, 11 June 2005 at 2:47 AM

Great work neftis. I have to install my P6. These ears look awesome. Thanks for the tut nruddok. Seems there is much potential in the material node system.


Gareee ( ) posted Sat, 11 June 2005 at 9:56 AM

I'd be interested to see what you come up with.

Way too many people take way too many things way too seriously.


nruddock ( ) posted Sat, 11 June 2005 at 10:37 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2227023

In case you haven't seen this post, there are ways to economise on the number of blend maps that you might need.


Casette ( ) posted Sun, 12 June 2005 at 4:26 AM

bkmrk Nef, stunned with the ears ... please, I need the settings ... is a scattering node applied to the entire head, to a zone???


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


byAnton ( ) posted Fri, 10 February 2006 at 8:06 PM

OMG. Looked for this for weeks. Thanks good I finally found it. hehe AKmaterialroombookmark

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


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