Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 2:22 am)
The two Simple_Color nodes would be replaced by any more complicated shader network of your choice.
The v_Texture_Coordinate variable node would be replaced by something more appropriate.
By convenient UVs, I meant ones where it's possible to describe the border between the zones mathematically and so be able to setup a network to create the required gradient.
For zones in a figure, you are going to need greyscale gradient maps to drive the Blender.
Am I making sense ?
"By convenient UVs, I meant ones where it's possible to describe the border between the zones mathematically and so be able to setup a network to create the required gradient. For zones in a figure, you are going to need greyscale gradient maps to drive the Blender." Ok I get it:) I am very slow sometimes, trust me!!
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Is there a node or a script, or any way at all to blend the edges of matzones?? I really need it to be a smooth transition.