Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
I think Rudy lives on a planet with a 48 hour day....!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Heres a cylinder and two planes with wrap deformers.
Rudolf Herczog
Digital Artist
www.rochr.com
It would seem that the depth would be based off of your extrusion depth, and at a few mm might not be deep enough for some purposes, but plenty deep for others... Unless the final result is merely alpha-channel imagery, which would have no depth at all? What I got from the tutorial, this is an actual poly mesh, and not alpha-channeling?
I think this might be best used for 'distance' as in Rudy's latest. It's the 'illusion' that's created, not the actual objects.
(I could be wrong of course);-)
Message edited on: 06/13/2005 07:40
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Thanx for the comments all. Well, TheBryster hit the nail on this. This example is mainly suitable for distance because of the thin surface. However, as Lordstormdragon pointed out, some parts can be extruded to add thickness if needed. Or perhaps adding some greebles between the layers to fill it up. The point with this is to give the surface a "partially finished contruction-look". :) ellocolobo, it shouldnt be a problem either. Although im not sure which app youre using, but most(all?) modeling tools allow bending objects with deformers or along a spline to get pretty much the shape you need. Dan, Its just a default plane with 20x20 segments. The only number i have in the frame for subdivisions is 1.
Message edited on: 06/13/2005 09:55
Rudolf Herczog
Digital Artist
www.rochr.com
LDS, it wouldn't be a pain to create in Rhino. Just rebuild a plane to a high number of points, turn the points on and pull. Since it's a surface, you can even flow it along a curve or do other deformations. If it remains a plane, just stack a couple of them like Rudy did in his tut and blend the edges of the first and last, to get a thickness. Or you can download Rhino 4 WIP and whatever you want, even if it becomes a polysurface. Very nice work, Rudy. I could say squat about what to do in Rhino if I haven't seen your tut. :-)
-- erlik
excellent little number rochr. Great way of making spaships and any other under contructions.
Question: do you (or anyone!) know how you could do a tube or rope like mesh in wings, with the same effect? I tried to but all i come up are just squares...
Love to do a tentacle or alien thing but the moment i start to twist an object it get wayyy too deformed.
Message edited on: 06/13/2005 19:40
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Attached Link: http://www.rochr.com/hightechsurfaces.html
Well, its not exactly Bryce made, but since so many of you guys are using wings for modeling, i figure this may be useful anyway. Its an easy way to create fairly complex hightech surfaces.Rudolf Herczog
Digital Artist
www.rochr.com