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Subject: Updated my tutorials section - Tech surface


Rochr ( ) posted Sun, 12 June 2005 at 3:17 PM · edited Thu, 12 December 2024 at 11:27 AM

Attached Link: http://www.rochr.com/hightechsurfaces.html

file_254814.jpg

Well, its not exactly Bryce made, but since so many of you guys are using wings for modeling, i figure this may be useful anyway. Its an easy way to create fairly complex hightech surfaces.

Rudolf Herczog
Digital Artist
www.rochr.com


pakled ( ) posted Sun, 12 June 2005 at 4:00 PM

hmm..I've done something like this for city blocks..but I'm sure you've taken this to the next level..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


danamo ( ) posted Sun, 12 June 2005 at 5:44 PM

Very cool Rudy, and thanks for the tut! This has sparked some ideas for me, and the tut is almost directly transferable to try this in Wings3D.


Zhann ( ) posted Sun, 12 June 2005 at 5:48 PM

Wow! Looks great, guess I'll load up C4D, and have a go.... thanks Rudy you're a doll!!!!

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


TheBryster ( ) posted Sun, 12 June 2005 at 7:57 PM
Forum Moderator

I think Rudy lives on a planet with a 48 hour day....!

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


ellocolobo ( ) posted Sun, 12 June 2005 at 10:56 PM

Rudy, question...Once we do this is there a way to put a slight curv into the whole thing, so as to be able to form to a curved ship?


Rochr ( ) posted Sun, 12 June 2005 at 11:27 PM

file_254816.jpg

That should be no problem. This can also be used in the same way on different shapes. Its just easier to show on a plane. :)

Heres a cylinder and two planes with wrap deformers.

Rudolf Herczog
Digital Artist
www.rochr.com


Zhann ( ) posted Mon, 13 June 2005 at 12:12 AM

oooooooooooo!!!I like that one too! Question, do the edges have any depth? Looking at it sideways, they look extremely thin......=)

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


ellocolobo ( ) posted Mon, 13 June 2005 at 12:44 AM

I love it...My question was not stated very well by me...What I ment was, instead of trying to place a flat plane against a curved rocket, can we put a curve on the whole plane to fit the existing curv of the rocket...I hope I said it right this time...


lordstormdragon ( ) posted Mon, 13 June 2005 at 12:47 AM

It would seem that the depth would be based off of your extrusion depth, and at a few mm might not be deep enough for some purposes, but plenty deep for others... Unless the final result is merely alpha-channel imagery, which would have no depth at all? What I got from the tutorial, this is an actual poly mesh, and not alpha-channeling?


danamo ( ) posted Mon, 13 June 2005 at 1:29 AM

That's what I got from the tut too Lordstormdragon. Oooh! That "deconstructed" looking saucer gives me all sorts of ideas. This idea and method could have a lot of uses. Thanks again for the tut Rudy!!


Sans2012 ( ) posted Mon, 13 June 2005 at 5:37 AM

Cheers for the tut. So when you releasing your tutorial book? I now I would by five lol$$$ Its a rochr mans world lol.

I never intended to make art.


Incarnadine ( ) posted Mon, 13 June 2005 at 7:01 AM

Cool idea Rudy, thanks!

Pass no temptation lightly by, for one never knows when it may pass again!


TheBryster ( ) posted Mon, 13 June 2005 at 7:39 AM · edited Mon, 13 June 2005 at 7:40 AM
Forum Moderator

I think this might be best used for 'distance' as in Rudy's latest. It's the 'illusion' that's created, not the actual objects.

(I could be wrong of course);-)

Message edited on: 06/13/2005 07:40

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


dan whiteside ( ) posted Mon, 13 June 2005 at 8:06 AM

As always, great job Rudy! I should be able to do this with Modo but what would help is the dimensions of the plane and although I can figure this, the size of the plane subdivisions. Thanks! Dan


Rochr ( ) posted Mon, 13 June 2005 at 9:54 AM · edited Mon, 13 June 2005 at 9:55 AM

Thanx for the comments all. Well, TheBryster hit the nail on this. This example is mainly suitable for distance because of the thin surface. However, as Lordstormdragon pointed out, some parts can be extruded to add thickness if needed. Or perhaps adding some greebles between the layers to fill it up. The point with this is to give the surface a "partially finished contruction-look". :) ellocolobo, it shouldnt be a problem either. Although im not sure which app youre using, but most(all?) modeling tools allow bending objects with deformers or along a spline to get pretty much the shape you need. Dan, Its just a default plane with 20x20 segments. The only number i have in the frame for subdivisions is 1.

Message edited on: 06/13/2005 09:55

Rudolf Herczog
Digital Artist
www.rochr.com


lordstormdragon ( ) posted Mon, 13 June 2005 at 12:14 PM

Hmm, I guess I'm kinda lost on this one. I use Rhino mainly, which doesn't do Sub-d, it's NURBS, nd don't know much about sub-D. Perhaps I'll try it in Maya and see if it works...!


Erlik ( ) posted Mon, 13 June 2005 at 4:50 PM

LDS, it wouldn't be a pain to create in Rhino. Just rebuild a plane to a high number of points, turn the points on and pull. Since it's a surface, you can even flow it along a curve or do other deformations. If it remains a plane, just stack a couple of them like Rudy did in his tut and blend the edges of the first and last, to get a thickness. Or you can download Rhino 4 WIP and whatever you want, even if it becomes a polysurface. Very nice work, Rudy. I could say squat about what to do in Rhino if I haven't seen your tut. :-)

-- erlik


omac2 ( ) posted Mon, 13 June 2005 at 7:36 PM · edited Mon, 13 June 2005 at 7:40 PM

excellent little number rochr. Great way of making spaships and any other under contructions.

Question: do you (or anyone!) know how you could do a tube or rope like mesh in wings, with the same effect? I tried to but all i come up are just squares...

Love to do a tentacle or alien thing but the moment i start to twist an object it get wayyy too deformed.

Message edited on: 06/13/2005 19:40


omac2 ( ) posted Mon, 13 June 2005 at 7:42 PM

next dum question. How do i copy and paste a set of objects in wings? can this be done? thanks!


danamo ( ) posted Mon, 13 June 2005 at 8:42 PM

Omac2- Yes you can use the method of his tutorial for almost any shape in wings. All you have to do is subdivide.
You can duplicate an object by selecting your object in body mode and using the duplicate command.


omac2 ( ) posted Tue, 14 June 2005 at 1:26 AM

thanks danamo!


Rayraz ( ) posted Tue, 14 June 2005 at 3:10 AM

Cool technique! thanx :D

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omac2 ( ) posted Tue, 14 June 2005 at 2:14 PM

file_254818.jpg

well i gave it a try....not quite there, wasnt sure how to make the surface "thinner". Just by resizing?


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