Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 1:08 pm)
To give a quick example, the first picture here is rendered with the default settings, the middle with a lower min shading rate (about .6), the third (right hand) with texture filtering but min shade rate same as the first. The blocky texture has been improved by the min shading rate at less cost in memory. Lower shading rates get bigger improvements. Personally, I prefer the middle image - the final one is too smooth for me.
Definitely use a lower minimum shading rate, not texture filtering. Texture filtering just makes everything blurrier.
You can set a different shading rate for each object in the scene, so only set it low for things that need it (usually "busy" textures like hair). Remember to set it in your render settings as well as in the object's properties.
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Melen, The attached discussion may give you some mileage. regards, AndrewThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Ok, if I turn on texture filtering hair looks great, but it takes more time and memory and will normally push me into the dreaded "out of memory" type error. If I turn it off I can end up with blotchy hair that looks horrible. Is there any other tricks to this, besides using texture filtering, to get hair looking good? Koz hair is like this, if I remember correctly. Thanks.