Fri, Jan 24, 2:41 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 1:08 pm)



Subject: Hair and texture filtering


Melen ( ) posted Wed, 22 June 2005 at 4:01 PM ยท edited Fri, 24 January 2025 at 2:39 PM

Ok, if I turn on texture filtering hair looks great, but it takes more time and memory and will normally push me into the dreaded "out of memory" type error. If I turn it off I can end up with blotchy hair that looks horrible. Is there any other tricks to this, besides using texture filtering, to get hair looking good? Koz hair is like this, if I remember correctly. Thanks.


JohnRickardJR ( ) posted Wed, 22 June 2005 at 4:14 PM

If you are in Poser 6, render the entire picture without texure filtering, then turn texture filtering on and use the spot render to render just the hair. Composite the two (or more) pictures in a paint package such as PhotoShop or PaintShopPro to combine the two


Melen ( ) posted Wed, 22 June 2005 at 4:44 PM

Thanks. That would work, but I seem to remember something that you could do I think in the Material room to solve this problem also. But for the life of me I can't find it.


diolma ( ) posted Wed, 22 June 2005 at 4:50 PM

Also, (especially for some of Koz's hair) adding a small amount (try 0.010) of displacement to the material can sometimes cure it. Koz's site explains this better than I can (can't remember the exact link, but Google for "digital babes" and it will turn up near the top of the list..) Cheers, Diolma



richardson ( ) posted Wed, 22 June 2005 at 5:19 PM

Displacement of 0.0001 on figure hair. Prop hair is the problem. Scaling the whole scene might help to where Poser can actually read a strand of hair. Seems I've done this in the past. BTW displacement helps on >some< prop hair.


JohnRickardJR ( ) posted Wed, 22 June 2005 at 5:20 PM

The Normal Forwards tickbox in SR1 might fix the same problems - the displacment trick is meant to fix problems caused by faces that are too close together but facing in opposite directions and so is Normal Forwards


JohnRickardJR ( ) posted Wed, 22 June 2005 at 5:29 PM

If the smoother look is what you are after, then try decreasing the Min Shading Rate (figures below 1 produce the highest quality), or increasing the pixel samples (has a similar effect to texture filtering, but appears to have less resourse impact and more speed impact))


JohnRickardJR ( ) posted Wed, 22 June 2005 at 5:37 PM

To give a quick example, the first picture here is rendered with the default settings, the middle with a lower min shading rate (about .6), the third (right hand) with texture filtering but min shade rate same as the first. The blocky texture has been improved by the min shading rate at less cost in memory. Lower shading rates get bigger improvements. Personally, I prefer the middle image - the final one is too smooth for me.


Melen ( ) posted Wed, 22 June 2005 at 5:37 PM

file_258746.jpg

Very cool, thank you for all your suggestions, I will try them out :)


randym77 ( ) posted Wed, 22 June 2005 at 7:36 PM

Definitely use a lower minimum shading rate, not texture filtering. Texture filtering just makes everything blurrier.

You can set a different shading rate for each object in the scene, so only set it low for things that need it (usually "busy" textures like hair). Remember to set it in your render settings as well as in the object's properties.


mathman ( ) posted Wed, 22 June 2005 at 9:45 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1806705

Melen, The attached discussion may give you some mileage. regards, Andrew


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.