Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
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I hesitate to call this a bug, but... see what you think. I came across this while texturing the workshop scene. To try it out, texture a sphere with the 'colored glass 3' material, then edit the material, and go into the function editor. Delete the turbulence node and the now-redundant link (this is just for clarity). Now the node preview looks like this:
![vuefe-1.jpg](http://www.microbion.co.uk/temp/vuefe-1.jpg)
![vuefe-2.jpg](http://www.microbion.co.uk/temp/vuefe-2.jpg)
![vuefe-3.jpg](http://www.microbion.co.uk/temp/vuefe-3.jpg)
![vuefe-4.jpg](http://www.microbion.co.uk/temp/vuefe-4.jpg)
Next, alter the noise type to 'Perlin Noises/Value' and as expected the node changes, in this case to:
Now change back to 'Perlin Noises/Gradient'. What you get then is this:
The node is different even though the parameter values are all the same! To get an approximation to the original you need to alter the wavelength z value to about 0.2:
I can't see why this would happen - anyone have any thoughts?
Steve