Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
The problem is compatibility, if you want that the new character be compatible with existing clothes and poses will create great limitations and the result will be something similar to Vicky. A really new character needs another division of body parts and joints, the existent one are wrong!.
Stupidity also evolves!
It should be started from scratch. It's absurd to expect people to pay to downgrade V3 via RTE from V3 to Renda as it currently exists. Why would anyone in their right mind do such a silly thing? You'd do better to simply invest in V3 items. Renda needs to be retired, period. The disrespectful manner in which it was released and the subsequent revelations of its impropriety have permanently tainted the name "Renda" in my opinion. However, Renderosity should pursue a new "Renda" with a different name if they want to have their own site-associated figure(s.) Ideally, it should offer something different enough from V3 to attract those who already use V3, or those who have had enough of V3-like female meshes. There's considerable interest in variety and alternatives to the Unimesh family, as was made obvious by the considerable community excitement over Apollo Maximus.
This Figure should be buried like the tyco monolith on earths moon. ....................................period. ************************************************************************ we dont need another skinny assed pinhead vicky3 clone with 50 billion injection/delta/chan/vis/pbdcm blah blah BLAH horse shit!!! to deal with. *********************************************************************** No thanks ************************************************************************ take a freakin clue from Anton Kissel ;-)
"This Figure should be buried like the tyco monolith on earths moon. ....................................period. ************************************************************************ we dont need another skinny assed pinhead vicky3 clone with 50 billion injection/delta/chan/vis/pbdcm blah blah BLAH horse shit!!! to deal with. *********************************************************************** No thanks ************************************************************************ take a freakin clue from Anton Kissel ;-)" I couldn't have said it better. :)
Coppula eam se non posit acceptera jocularum.
Renda should be in the trash. Sick n damn tired of all the same re-hashed items over & over & over & over & over. If you can't create something original, don't waste your time and don't try to fool us, the consumers that you have done something original. Thank god I have eyes & didn't get fooled into this latest debacle. Note: I'm not capable of creating anything from scratch, so I admit that up front before the torches & pitchforks come out :D
OK, what would be interesting enough for me to purchase a new female figure?
A couple of these things would be true innovations. And I believe THAT is what is needed to create a flagship product. And don't make her too generic. V3 is very generic, and the result is that whatever morphs are applied, she looks like V3. Better to create a figure that is completely optimized for e.g. a young adult Caucasian female of about 5'5", and later create another figure that is completely optimized for e.g. an older Asian female figure of about 5'2". Should result in better joint parameters for both figures.
Message edited on: 06/30/2005 18:00
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
"The TURD" Is that an acronym for True Unmitigated Renderosity Debacle?
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
" - A more realistic size. Vicki is just too tall at 6 feet. 5'5 would be better - Vastly improved shoulder and elbow joints, probably with JCM - Vastly improved hip/thigh bends, probably JCM - Decent P5/P6 support (something that DAZ still doesn't do too well), like grouping the dials, P5/P6 materials. - Hi-poly plus low-poly meshes - Hires plus lores maps - Have it developed by good, trusted, well-known modelers/riggers/texturers and let everyone know who's on the development team. - Include hair, both transmapped and dynamic - IK off by default (rename the leg IK chains) - Additional finger dials on the hands (see the P6 figures) " Plus: -Switching "High-Heel" and Flat feet -Poseable Breasts, Poseble Upper Head -Two layer Pubic hair overlay - Basic morphs included with package - Ultra Low Price! Gee, what if she was already available? ;-)
Hi Jim, Does that mean that Glamorous Jessi is ready? I haven't been following the recent developments too closely...
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
A solution to the End'a Renda is so easy it's all in the thread TPB probably didn't really read. Most people like Blackhearted's char better then V3Renda already, so pay BH to remap and mold the geometry, export BH's final character and scale up or down a tad. Contact Xfx3d, Anton, Burton, Neftis, Etc... and see who can do a recut of the mesh, new Rig, add expression morphs. Release poser's first, ready, no need to morph to look decent character. Contact Phil C and add to WW asap. Give her an axe or sword and temple in the base package too.
Message edited on: 06/30/2005 18:46
What a mess is this Renda incident, huge threads at every forum, very nasty things had been said of her and the way Rosity handle this, very upset and angry people etc... Horrendous! A new figure in poserdom should be like byAnton's A Maximus, all excitement, positive feedback and the feeling of being part of a community that is always moving forward. So what would I like Renda to be? well less horrenda and more Oh, Renda!
Python based ERC: ERC is a "hack" that allows conforming clothing to copy the morph dial settings from the figure it is conformed to. It is based on a bug in Poser 4/PP. In Poser 5 and 6 this bug is eliminated, but that also means that the ERC trick does no longer work. On the other hand, Python support in P5 and P6 is much improved. By Python-based ERC I mean installing callback functions that will automatically adjust clothing morph settings when a figure morph dial is turned or a body part is posed differently. I have some ideas on how to do it, but I haven't had the time to test my theories yet. Posable upper head? That's one for Jim Burton.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2320175
In case no one knows yet, Renda has been pulled completely from the store. You can read about it at the link (down near the bottom). macI'd like to stick my neck out and predict that, 9 - 12 months from now, after 2 months of "modelling work", somebody we never heard of before will come out with a "new" male character which, 12 hours after its release, will be found to have plagiarized either Mike 3 or ApolloMax geometries, JPs, etc.
I beg to differ, ERC works fine in Poser 5 and 6, including matching JCM in the clothing. It actully works better than in Poser 4 and PP. It isn't really a bug either, it is just being used in ways that weren't thought of by the creators of Poser, but it still follows the original rules. Posable upper head? Gee, let's suppose you had a base mesh that you changed around, except for the head, the original head was fine, and came in both a hi-res and low-res version. However, the head was slightly mis-shapen, with rather a too-big upper head, sort of an "egghead" effect. You could fix it either by morphing, or, more nicely, by having a new, "ghost" upper head that could be scaled and even rotated in "x". Nifty, what? ;-)
I second what Jim said - ERC does work in P5/P6 and in clothing. It just has to be written a certain way... This in clothes: valueOpDeltaAdd Figure 1 rCollar:1 zrot deltaAddDelta -0.020000 instead is written like this: valueOpDeltaAdd Figure rCollar zrot deltaAddDelta -0.020000 and you make sure the figure is selected before adding the clothes to the scene. And it works.
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The best results I ever got with ERC was when I wrote it this way: valueOpDeltaAdd conformingTarget rCollar [morphname] deltaAddDelta 1.000 I always do multiple character scenes. ERC tends to work in single character scenes but seriously messes up in mulitple character scenes. I've written a little Python script that copies the morph seettings from a character to its conformed clothes - doesn't matter whether the character or one of its conforming clothes is selected. It still needs some tweaking (it doesn't copy morphs from non-matching actors - yet). It's possible to attach a python script to a cr2 or pp2 that runs on loading the figure/prop. That script then would have to install a callback function that gets called whenever the figure is conformed to another figure (or in the case of a prop, when it is parented to a figure). And this callback then should install other callback functions that would copy morph/JCM values from the conformingTarget to the clothing figure/prop. I'm still figuring out how to handle deletion of clothing figures and prop - the callbacks should be removed then. The main advantage of this approach would be the total and complete elimination of crosstalk. I'm going to try the the Netherworks approach too. It IS a lot easier to do.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Here's a thought, why not a MALE flagship character? :: taking a look at the store for only a few seconds :: You cannot be serious. This place would implode.
docandraider.com -- the collected cartoons of Doc and Raider
layingback- which one- the "figure number less" or the "conformingTarget" one? I've tried the former (I set my Injectors up that way), but can't remember any big advantages to it, I'll have to try it again. Never tried the other, though. Incidently, I aught to mention that Curious Labs got stock Jessi right, she both has IK off by default and is named "Jessi", rather then the dreaded (and meaningless) "Figure 1". Things I've been campaining for for years (and how I set up all my figures). Needless to say, I didn't change THOSE parts. ;-)
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Your two cents of what the new Renda character should be. Obviously they need to start from scratch, but looking at what we have what truly would you like to see? Any innovations you can think of. I think renderosity needs a character that truly holds your imagination and inspires you.