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Subject: How do I round these edges?


bjbrown ( ) posted Tue, 05 July 2005 at 11:08 AM · edited Sat, 01 February 2025 at 12:57 PM

file_265407.jpg

No takers on why V3 and M3 .obj stuff won't load into Blender. Until I figure it out, I'm working around it. I'm creating a t-shirt for a model. Since I can't figure out how to load the particular model into the program, I've taken some rough measurements in Poser, and using that to get the dimensions correct. So far, though some simple plane extrusions, I have a square-looking thing that give a front, back, side, and sleeves. I'm including a picture from various angles to show what I've done. What I want to do next is figure out how to round out the edges around the shirt (where front and side panels meet) and around the sleeves. How do I do that? As a bonus question, there is some sort of setting that gives me a box with number coordinates in it that I think I can use to move things by coordinate position rather than cursor. I have made it pop up by accident a few times, but I don't know how to pop it up when I want it. How do I get that?


ysvry ( ) posted Tue, 05 July 2005 at 6:01 PM

to round them use the subdivide option and set it higher then 0

for some free stuff i made
and for almost daily fotos


JaK3 ( ) posted Tue, 05 July 2005 at 6:56 PM

Hit N key for the Transform Properties box with all your co-ordinates. Shift - S for all your snap options is really handy for positioning too.


haloedrain ( ) posted Tue, 05 July 2005 at 10:12 PM

that's subdivide smooth, not just subdivide :) You may also want to use the tools in the knife tool menu (k key) and reposition the new vertices manually. It's strange that your poser figures won't import, it'll be really obnoxious getting stuff to fit unless you can get that to work. I wish I could help, but I don't have poser or V3 and M3. Other people have posted and solved different import problems, I don't know about yours though.


haloedrain ( ) posted Tue, 05 July 2005 at 10:21 PM · edited Tue, 05 July 2005 at 10:22 PM

Oh yeah, you'll probably also want to work with one side mirroring the other so it's less fuss to keep it symmetrical. To do that:

  • in edit mode, select all vertices, hit k-->knife (midpoints) and draw a line down the center of the object
  • deselect all and box-select (b key) all vertices on one side (but not the center vertices) and delete them.
  • in object mode, hit alt-d to create another instance of the object and immediately hit enter so it doesn't move.
  • hit s, then x and hold control so it's scaled along x by -1 (it will be on the other side where the deleted vertices were and the same size as the original half)

to make it into one object again,

  • select both objects in object mode and hit ctrl-j
  • in edit mode, select the middle line of vertices (or all of them) and hit W-->Remove Doubles
  • you may have to recalculate the normals in edit mode

Message edited on: 07/05/2005 22:22


jestmart ( ) posted Tue, 05 July 2005 at 11:52 PM

If you have a low end system (like I do) it can take a long time for Poser figs to load because of there high polygon count. Then when they do load you may not have enough system resources to do anything with them. A so-so work around is to make images of your Poser figs (sides, front, top, back, and bottom) and use these as references in Blender (ViewBackground Images).


bjbrown ( ) posted Wed, 06 July 2005 at 9:57 AM

Thanks for all the advice. I'm trying a different way to model the shirt other than starting with boxes, but all these things are helpful with that too.


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