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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 20 7:20 am)



Subject: Problems: Dynamic clothing on endomorphed V3


Sprocketz ( ) posted Sat, 09 July 2005 at 5:33 PM ยท edited Sun, 22 December 2024 at 4:59 AM

Hi, I am trying to do this effect where a woman changes from being overweight to slim. This is an animation using V3. The woman needs to be clothed so I purchased some "dynamic" clothing. I have been fairly successful getting the clothes to follow a walking model using cloth simulation, but I am having no success at all getting it to stretch with the body when I use the endomorph controls to make V3 overweight. Any ideas?


xantor ( ) posted Sat, 09 July 2005 at 5:54 PM

I would try in frame 1 using the normal thin figure and in frame 10 using the overweight morphs then count frame 10 as the first one in your animation and run the cloth simulation.


Fugazi1968 ( ) posted Sat, 09 July 2005 at 6:30 PM

Attached Link: http://www.renderosity.com/freestuff.ez?Form.Contrib=Fugazi1968&Topsectionid=0

I've had some succes with this and it works well :) ish. You may have to experiment but this is the process. Add figure and clothes to the scene and set up your cloth sim, morph your figure at frame 1. at frame 1 reduce the body size in the x and z axis as little as possible to get her to fit in the clothes. at frame 30, or your last frame make your figure full size again. I try to change in only 2 axis, because as the figure grows, the clothes tend to shrink too much. and only reduce the figure just enough to fit in, that helps with shrinkage too. check out 101 things part 3 in my freestuff, that should help :) take care John

Fugazi (without the aid of a safety net)

https://www.facebook.com/Fugazi3D


randym77 ( ) posted Sat, 09 July 2005 at 7:20 PM

You might consider using "second skin" clothing instead of conforming or dynamic. It would be easiest, if you are a beginner.

Second skin clothing is basically painted on the body texture, so it will fit perfectly no matter what morphs you use. (Use Vicky's "spandex" morphs to help it look like clothing instead of skin.) It's easy to do leotard-type outfits that way, and that would be appropriate for a woman who is dancing/exercising.


shogakusha ( ) posted Sun, 10 July 2005 at 7:49 AM

When 'slimming down' your figure, are you making a stock figure slimmer, or reversing a morph you used to make them heavier? If the latter, I would suggest, run your cloth simulation to make the clothing fit the heavier figure. Then spawn a morph in the clothing to fit the heavier figure. Save the cloth! Start a new scene, load you heavy figure. Add your cloth prop and apply the 'FIT' morph to make it fit your heavy character. go to frame 30 (or whatever the last frame in your animation is) and slim down your figure while also reducing the setting on the 'FIT' morph to 0.000. This SHOULD work. You might see some oddness through the course of your animation with the cloth. If that is the case, after you have run your simulation for slimming down, go back to frame 1 and set the 'FIT' morph to 0.000. THe clothing should now fit your figure all the way through the slimming animation. Shogakusha


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