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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 02 9:25 am)



Subject: Freebie..1 poly Sci-fi panels...


stonemason ( ) posted Thu, 14 July 2005 at 1:49 PM · edited Wed, 02 October 2024 at 11:27 PM

Attached Link: freestuff

file_270346.jpg

hi I was playing around with these the otherday..thought I'd pass them on enjoy :) Stefan PS:P5 & P6 only...all the detail in displacement

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stonemason ( ) posted Thu, 14 July 2005 at 1:50 PM

file_270348.jpg

...there are 3 panels included

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stonemason ( ) posted Thu, 14 July 2005 at 1:50 PM
JohnRickardJR ( ) posted Thu, 14 July 2005 at 1:58 PM

What a fantastic use of displacement. Most inspiring!


originalkitten ( ) posted Thu, 14 July 2005 at 2:49 PM

awesome!!! ty!

"I didn't lose my mind, it was mine to give away"


originalkitten ( ) posted Thu, 14 July 2005 at 2:49 PM

awesome!!! ty!

"I didn't lose my mind, it was mine to give away"


SamTherapy ( ) posted Thu, 14 July 2005 at 3:18 PM

Hell's Bells! They're superb. Ta very much.

Coppula eam se non posit acceptera jocularum.

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aeilkema ( ) posted Thu, 14 July 2005 at 3:26 PM

Nice, very nice. thanks!

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


momodot ( ) posted Thu, 14 July 2005 at 3:36 PM

Thank you! I love them.



pakled ( ) posted Thu, 14 July 2005 at 3:57 PM

sigh..P4, and locked out..again..brain the size of a Planet,..;) they look great, keep up the good work..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Arien ( ) posted Thu, 14 July 2005 at 4:03 PM

Wow they are awesome. Thank you!

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richardson ( ) posted Thu, 14 July 2005 at 4:08 PM

more stolen goods!


Giana ( ) posted Thu, 14 July 2005 at 4:08 PM

::sniff:: ;)


quinlor ( ) posted Thu, 14 July 2005 at 4:39 PM

Thank you! They look great.


Richard T ( ) posted Thu, 14 July 2005 at 5:17 PM

Excellent, Thanks very much.


odf ( ) posted Thu, 14 July 2005 at 5:56 PM

Sweet! You never cease to amaze me.

-- I'm not mad at you, just Westphalian.


martial ( ) posted Thu, 14 July 2005 at 7:08 PM

file_270353.jpg

Excellent one again.I using your props last week end for a picture(P6 no post and reduced size here.Thanks


FreeBass ( ) posted Thu, 14 July 2005 at 8:09 PM

Geez...how many times I gotta say it? You da man, Stone! 8-)



WARNING!

This user has been known to swear. A LOT!


Flak ( ) posted Thu, 14 July 2005 at 9:22 PM

file_270354.jpg

pakled - just load them into bryce and use the disp maps as height maps in the terrain editor - looks pretty decent to me.

Dreams are just nightmares on prozac...
Digital WasteLanD


stonemason ( ) posted Thu, 14 July 2005 at 9:27 PM

Hey flak..I got the ideas for these after seeing what Pidjy was doing in the bryce forum a few months ago :) coolstuff!

Cg Society Portfolio


Flak ( ) posted Thu, 14 July 2005 at 9:30 PM

Hey stone. Yeah, was going to mention that pidjy had one or two of them in the bryce forum. Its an amazingly simple way (disp maps) to do greeble on space ships.

Dreams are just nightmares on prozac...
Digital WasteLanD


stonemason ( ) posted Thu, 14 July 2005 at 10:17 PM

Flak..just curious,does bryce do ZDepth renders? I'm finding another way to make these displacements look better is using ZDepth renders of all the elements...it gives the perfect sense of depth to displacement. perfect for making sculptural reliefs of figures. Poser can do zdepth renders with alot of fiddling too I'm doing mine in zbrush though. Cheers Stefan

Cg Society Portfolio


Byrdie ( ) posted Thu, 14 July 2005 at 10:44 PM

Boy do I got a use for that! Thanks, Stonemason. :-)


Flak ( ) posted Thu, 14 July 2005 at 10:53 PM · edited Thu, 14 July 2005 at 10:56 PM

file_270357.jpg

Bryce has an altitude mask... useful for making height maps of things as you look top down on them.... sounds like what you're talking about.

Thats one of a cone, ball, cube, pyramid... sculptural releifs - yeap - I've seen a few of those. What you can do, once you've got the relief/altitude map is wrap it around a cylinder in a mesh editor to get a stone column with figures carved into it.

Message edited on: 07/14/2005 22:56

Dreams are just nightmares on prozac...
Digital WasteLanD


stonemason ( ) posted Thu, 14 July 2005 at 11:05 PM

file_270358.jpg

"altitude mask" that's it "once you've got the relief/altitude map is wrap it around a cylinder in a mesh editor to get a stone column with figures carved into it." yeah I'm working on something similar..just posing all the figures is gonna take me forever,lol here's one made using zdepth..I'm surpised how clean it looks rendered in P6 while only using an 8bit jpg

Cg Society Portfolio


cindyx ( ) posted Thu, 14 July 2005 at 11:14 PM

Thank you very much. These are great!!!!


randym77 ( ) posted Fri, 15 July 2005 at 12:13 AM

Holy crap! These are amazing. Thanks!


vilian ( ) posted Fri, 15 July 2005 at 3:03 AM

O.o amazing. Off to test those in D|S :)



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Virtua36 ( ) posted Fri, 15 July 2005 at 3:15 AM

Oh wow,thank you for these!:-)


Wombat ( ) posted Fri, 15 July 2005 at 6:18 AM

Cool, exactly what I needed for an actual project ;-) (Remember: It has to do with tentacles too).

Thank you!

Thomas


BastBlack ( ) posted Fri, 15 July 2005 at 2:06 PM

Whoa! Kick ass! I'm stuck in P4 too, but I do have Bryce! So maybe displacement is an option for me too! happy dance How does one use displacements in Bryce? Can it be used on Objs too? If so, I've some Egyptian texture obj makeovers to do! =D~ bB


gagnonrich ( ) posted Fri, 15 July 2005 at 5:49 PM

It does remind me that it's time to play with displacement maps because this is awesome! I think a nice Gigeresque look could be achieved fairly easily with displacment maps.

My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon


shedofjoy ( ) posted Sat, 16 July 2005 at 10:41 AM

Bookmark

Getting old and still making "art" without soiling myself, now that's success.


slinger ( ) posted Sat, 16 July 2005 at 11:54 AM

Great stuff Stefan, as always. Thanks loads.

The liver is evil - It must be punished.


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