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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)



Subject: DazStudio Vs Poser


galactron22 ( ) posted Fri, 15 July 2005 at 3:07 PM · edited Fri, 10 January 2025 at 10:39 PM

I suddenly got interested on DazStudio after viewing some of the images on the new gallery, so I went ahead and downloaded it from Daz3d, installed it and played with the program for a bit, and I can say that I'm growing a bit fond of it. My question to you all is how does DazStudio compare, on rendering, and quality, and ease of use to Poser 4, 5, &6?

Ask me a question, and I'll give you an answer.


RawArt ( ) posted Fri, 15 July 2005 at 3:27 PM

better than poser 4 poser 5 was just a headache poser 6 surpasses it in final quality and options ...but D/S is a very cool program, and well worth the price ;)


wolf359 ( ) posted Fri, 15 July 2005 at 3:34 PM

DS has no support for magnets,python and wardobe wizard. kinda useless to me



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SamTherapy ( ) posted Fri, 15 July 2005 at 3:37 PM

"poser 5 was just a headache" Rally? I had not a moment's problem with it. Loving P6, though. D|S is great for what it is - free. I wouldn't back it as a derby winner yet, though.

Coppula eam se non posit acceptera jocularum.

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FreeBass ( ) posted Fri, 15 July 2005 at 3:47 PM

DS hates me.....therefore I hate it.



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pakled ( ) posted Fri, 15 July 2005 at 3:53 PM

it changes versions frequently. I've heard that one version would upchuck on Bryce (they're owned by the same bunch), but that was fixed. I have it, I just keep forgetting it's there (but I like Poser 4 and cold showers..;)

I wish I'd said that.. The Staircase Wit

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SnowSultan ( ) posted Fri, 15 July 2005 at 3:59 PM

Rawnrr's opinions seem to reflect what most users think. I have Poser 4 and DAZ Studio, and I would uninstall P4 without hesitation if I could only save Poser-compatible content in D|S (for sharing free stuff and creating commercial products). I never upgraded to P5 or P6, so I can't compare it to them. However, if you only need a posing and rendering program, DAZ Studio is more than sufficient. SnowS

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


Little_Dragon ( ) posted Fri, 15 July 2005 at 4:06 PM

It isn't bad, but it currently lacks IK, a material system comparable to P5/P6, and advanced animation tools. So it doesn't really meet my current needs.



justpatrick ( ) posted Fri, 15 July 2005 at 4:14 PM

I thought about just going with DazStudio a while ago, but then I noticed what some folks like Face_Off, mec4d, maxxxmodelz, and some others were producing with Poser 6, and that was it for me. Studio seems like it has a lot of potential, but a long way to catch up to what is possible in poser 6. Just my opinion though, for what it's worth.


JenX ( ) posted Fri, 15 July 2005 at 4:22 PM

The current version, along with the Bryce 5.5 fix, works with Bryce fine now, so they've fixed that. The reason that the versions change is because it is still in Beta. We got a sneak peek at their (very nice, btw) version of magnets in a version that was otherwise very buggy, and was fixed that night. I've got P5 and D|S, and, unless I want something specifically that Poser 5 has, I always use D|S. The only things I have used P5 for since becoming interested in D|S have been creating MAT files, Poses, or complex textures using the nodes in the Material room, or using Python Scripts. It's been said that they're working on a scripting that is a little different from python, but, since I'm not part of the dev. team, I haven't a clue. For me, it opens faster, it renders faster, takes up a lot less system resources, and, IMHO, handles light better and renders better. That's just my opinion of what I've used it for thus far. And, I have a tendency, at least since I got serious about using D|S, with trying my darndest to break the program. So far, I'm not as dissappointed in D|S as I was with P5, but, well, it's all a matter of personal preference. Figure out what YOU need it for and what YOU want to do with it ;). MS Poser/D|S Mod.

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aeilkema ( ) posted Fri, 15 July 2005 at 4:31 PM

"Rawnrr's opinions seem to reflect what most users think." I really doubt that. D/S isn't better than poser 4, but about the same. Poser 5 isn't a headache anymore (unless you don't have SR4). Not only Poser 6 surpasses it in final quality and options, but Poser 5 already does. Poser 6 is light years ahead of D/S and is well worth the price. D/S is such an outdated application and it's not worth a dime. It's actually so badly programmed that they've been anouncing V1.0 for over a year now..... go figure. Poser 6 render quality is superior and it's easy and logical to use. Can't say that of D/S at all.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


xoconostle ( ) posted Fri, 15 July 2005 at 4:32 PM

For my purposes there's not much of a "versus." I use both. Because content loads more quickly and renders tend to be faster, I use D|S for quick "test" renders and for final renders that don't rely on Poser 6 features. I love those Poser 6 features, though, so most of my rendering still occurs in P6. I've come to like the D|S integration in Bryce. It's a bit "iffy" and problematic at times, but a heck of a lot easier, when it works well, than prior methods of importing non-native content into Bryce. The D|S base module simply isn't robust enough to compete with Poser 6. If there must be a "versus," Poser wins, unless one can't afford it. However, D|S has its own charms and advantages, so again, it can be useful to have both handy.


XENOPHONZ ( ) posted Fri, 15 July 2005 at 4:43 PM

In no sense am I opposed to D|S. It's just that it doesn't compare to P6.

As others have already indicated, D|S is roughly equal to P4. Studio has a couple of features that P4 lacks (like multiple undo) -- but all in all: it's equivalent.

I haven't used P4 in years. P6 blows it totally out of the water.

So, until such time as D|S starts coming up with some new and substantive tricks.......a few nice add-on functions won't be enough to lure me away from P6.

Something To Do At 3:00AM 



kuroyume0161 ( ) posted Fri, 15 July 2005 at 4:44 PM

aeilkema - Daz3D is doing a lot of catch up here. Exactly how amazing was Poser 1.0 - oh, that amazing... ;) From what I hear, it sucked. Daz is trying to catch up with fifteen years and 5 or 6 versions with the same lack of information that all of us Poser 'reverse-engineers' have had to deal with. Two years to a v1.0 would not be unrealistic.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


ynsaen ( ) posted Fri, 15 July 2005 at 4:55 PM

"Rawnrr's opinions seem to reflect what most users think." They do. "DS has no support for magnets,python and wardobe wizard." Lack of WW support is guaranteed. CC, on the otherhand, still works for it. Python is extremely unlikely. Magnets will most definitely be coming along. "DS hates me.....therefore I hate it." Note sure D|S has emotional capabilities. I'm none too fond of it myself, though, for a similar reason: it don't work on my puters. "it currently lacks IK, a material system comparable to P5/P6, and advanced animation tools." Too true. All things that I make use of myself. Sadly, though, most users don't. It does, however, have a fairly advanced material system. Unless they were to license certain aspects of firefly though, they'll not be able to easily convert between Poser 5+ and D|S, meaning that anyone who makes for both will have to learn two rather different material systems. "it opens faster, it renders faster, takes up a lot less system resources, and, IMHO, handles light better and renders better. That's just my opinion of what I've used it for thus far. And, I have a tendency, at least since I got serious about using D|S, with trying my darndest to break the program. So far, I'm not as dissappointed in D|S as I was with P5, but, well, it's all a matter of personal preference. Figure out what YOU need it for and what YOU want to do with it ;)." All valid points in comparison with P5, and pretty fair. Against P6, however, they don't stack up as well. "D/S is such an outdated application and it's not worth a dime. It's actually so badly programmed that they've been anouncing V1.0 for over a year now..... go figure." Given its not even finished yet, this could use a bit more thought. Win 95, 98, NT, and XP were all announced well over a year in advance of their release, as an example. The objective itself isn't outdated either, and the dev team is using current methods and procedures for creating it, so outdated would be more aptly applied to the codebase for the program I find generally far more appealing over all, which is Poser. Just as many people dislike the Poser interface, I find the DS interface to be something akin to horrific. But that's a matter of personal taste, not functionality or overall usability. In general, D|S is equivalent to Poser 4 with the rendering features of P5. That gives it a good, solid base, and for the overwhelming majority of people posting images, that's fine. Constructive criticism requires balance. Anything else is just bitchin about it.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


aeilkema ( ) posted Fri, 15 July 2005 at 4:56 PM

kuroyume0161, as a Poser 1.0 owner, I can tell you that in it's time Poser 1.0 was very amazing!!!! DAZ Studio just sucks, especially if one compares it to it's peers. It is beyond me why any company would want to invest in outdated technology. Well it's not really beyond me I know it's a matter of greed. All DAZ wants to do through D/S is suck people into their store. Giving away something for free knowing that it's not functional on it's own at all. You need to buy a lot of add-ons to make it worthwhile. Clever tactic, DAZ uses it all the time..... They're so nice nowadays that they give you base figures for free. Pretty much worthless base figures without all the stuff you need to buy for them. Spent $500 and get $100 from them in coupons that can hardly be used on anything. How nice. It's all about the money and DAZ isn't hiding it at all. Don't think I've ever seen a company that does so much effort to get you buying stuff from them. But this is a whole different story... bottomline is, compared to it's peers, D/S sucks.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


XENOPHONZ ( ) posted Fri, 15 July 2005 at 4:58 PM

BTW - from what I've heard through the rumor mill, P7 is due out about this same time next year.....so e-frontier isn't resting on its laurels, either.

IMO - competition is a good thing. It encourages higher efforts from all parties involved.

Something To Do At 3:00AM 



ynsaen ( ) posted Fri, 15 July 2005 at 5:00 PM

D|S' "peer" (singular, note) is Poser 4. Compared to Poser 4, D|S is better. "Pretty much worthless base figures without all the stuff you need to buy for them." Worthless in what way? They pose, they move, and someone who is capable can use them in all sorts of cool ways. You don't need the morph packs or the texture pack. And some places sell Aiko clothing for a buck and a half that works great. That alone gives the figures worth. "Well it's not really beyond me I know it's a matter of greed." Can you substantiate this claim?

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


XENOPHONZ ( ) posted Fri, 15 July 2005 at 5:12 PM

@ aeilkema --

Frankly, I don't understand what your beef with DAZ is.

The basic forumula seems to be "DAZ = BAD".

In pretty much every thread about DAZ, you tend to denounce them in no uncertain terms. They must have done something in the past that really got under your skin.

Personally, I think that DAZ is a fine company that produces excellent products. I use DAZ products in one way or another nearly every time that I open up my copy of P6.

For whatever reason, you can't seem to stand anything that they do.........

Something To Do At 3:00AM 



aeilkema ( ) posted Fri, 15 July 2005 at 5:13 PM

"D|S' "peer" (singular, note) is Poser 4. Compared to Poser 4, D|S is better." A peer is someone or something from the same time as you are, therefore D/S peers are P5 and P6. not P4. Greed..... Reward Sale???? Proclaiming loudly and proudly that you can earn up to $400 if you just spent $2000 at their store knowing that quite a number of poser users have debts because of all the stuff they've already purchased in previous sales. Asking for $2000 is nothing short of greed imo. Ypu've got to look at it relatively though. Most of us don't even spent that kind of money on poser stuff even during a whole year. Most of us already spent more the we need or should on poser items, so asking us for that kind of money seems a bit greedy to me. I know you can spent less too, but this kind of ads: "That means you can earn up to $100 per week for the next four weeks!" are just over the top, knowing how much you'll need to buy. DAZ is greedy and are counting on the greediness of poser users to buy lot's of stuff they'll never be able to use.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


kuroyume0161 ( ) posted Fri, 15 July 2005 at 5:20 PM

aeilkema, in it's time (circa 1990), yes, maybe. But it was mainly proprietary (and still is) and, as we can all attest, not very expandable (can we say - single undo!). You know this better than I (never owned P1), but it didn't have a quarter of the current feature set - not even clothing, conforming, magnets, spherical falloff zones, just super low-res figures aimed at an artistic audience as a virtual posable stick-man. D|S is jumping into fifteen years of improvements, tweaks, and clumped-on third-party products (Python, Material Room, Face Room, Cloth Room, IBL and AO). Again, this would be like comparing a newly released OS (with similar support, let's say) to Windows XP Pro! And as others have said, competition is good. Looks to be working since Poser is no longer sitting on its a$$!

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


JenX ( ) posted Fri, 15 July 2005 at 5:22 PM

takes off mod hat IMHO, DAZ's rewards sale is no different than a cc company or a bank offering rewards points on the same scale. It's not DAZ's responsibility to make sure people stay out of debt. They are a business, and they're trying to keep afloat. If people are going into debt over Poser items, it's probably time they rethought why they're using Poser. Is it to have the biggest runtime, or actually enjoy the items you have, and create art with them? pops hat back on

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Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.


kuroyume0161 ( ) posted Fri, 15 July 2005 at 5:24 PM

As for outdated technology. It's outdated content driving the outdated technology. If EF were to jump into NURBS-based skinning, many deficiencies would vanish. Alas, every version of Poser (including 6 SR1) still uses the same outdated technology. D|S uses Poser content, therefore it uses outdated technology. What else would you expect? (Yes, it would be nice to have a new figure application using more recent technologies).

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


aeilkema ( ) posted Fri, 15 July 2005 at 5:28 PM

MorriganShadow, browsing through the poser galleries it seems to be about the biggest runtime, since quite a lot of the images hardly contain any content at all ;-)

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


ynsaen ( ) posted Fri, 15 July 2005 at 5:29 PM

"A peer is someone or something from the same time as you are" This is incorrect in the context you used it in. No offense. A Peer is an Equal (in station or class). It is a much broader term than in your usage. "Greed..... Reward Sale???? Proclaiming loudly and proudly that you can earn up to $400 if you just spent $2000 at their store knowing that quite a number of poser users have debts because of all the stuff they've already purchased in previous sales. Asking for $2000 is nothing short of greed imo. Ypu've got to look at it relatively though. Most of us don't even spent that kind of money on poser stuff even during a whole year. Most of us already spent more the we need or should on poser items, so asking us for that kind of money seems a bit greedy to me." 1 - This doesn't substantiate the claim that you "know" its greed. This is an explanation for an opinion -- a justification of a position. Not a substatiated claim. 2 - Daz, to date, has done nothing any different than any other retail concern would do. Unless all retailers are greedy (and that's too great a generalization to make), there's little evidence of greed. Operating a business like theirs is a for profit enterprise. While I'm not known for my fondness of them, I doubt Greed is the motivating factor involved. (The point I'm attempting to make is that you are making pronouncements of fact, not opinon. Your opinon is valid and fine -- your presentation is subject to weaknesses, though, so its always safer to do it in terms of expressing your opinion).

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


blaufeld ( ) posted Fri, 15 July 2005 at 5:34 PM

There's no use to compare DS to Poser 6, the latter is light years ahead. But, if you want a little freeware prog just to pose and do basic renders, then go with DS. You will not disappointed.


gagnonrich ( ) posted Fri, 15 July 2005 at 5:34 PM

I haven't used DS to any degree because it choked to death on my old computer with 256 Mb RAM. Now that I've got a new computer, I've installed it, but haven't gotten around to using it. The posing conventions were just different enough that I was frustrated when I tried to use the program. At the moment, since it seems to be the general comment above, there's nothing yet that is compelling enough to push me to use it again other than as a gateway to Bryce. For someone who doesn't want to spend $200 for a posing program, DS is a great place to start. Although DS & Poser make it easier to use 3D models, it's still not something that a person will do well overnight. The lack of a large accumulation of Poser extras also limits what a new person can do. DS becomes a free way of playing around with the program to see if it merits a greater investment in time and money. Once somebody develops a certain comfort level with the programs, it's possible to produce very good work.

My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon


JenX ( ) posted Fri, 15 July 2005 at 5:35 PM

Yup, there are images that don't use a lot of content. Content in an image doesn't necessarily make it better (although, I've seen images that have content that...WOW....which is why we have the staff picks bi-weekly or weekly ;) ). But, seriously, yeah, DAZ has a sale.....does that mean you HAVE to buy the stuff? Nope. Some people (myself included) wait for sales to buy pretty darn near anything. And...well, I have to wait until pretty much the end of the sale anyway, lol. That's when we get our "spendable" paycheque ;). It's mostly about balance, and knowing whether or not you can afford it. Gamblers shouldn't blame Las Vegas because they're out of cash. Shop-a-holics shouldn't blame the stores that their cc's are maxed. And, likewise, Poseraholics shouldn't blame DAZ for having a sale if they've got no money. Yeah, the rewards add up, but...well, they should add up to "do I need this?", rather than "OMG, there's a sale, I HAVE TO HAVE ALL OF THIS!!!!".... I dunno. Maybe it's just me, but I've never been able to say "hmm....should I buy , or should I buy milk?" It's more than likely a different level of thinking than mine, and something that I can't grasp. sigh

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Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.


ynsaen ( ) posted Fri, 15 July 2005 at 5:36 PM

... in case ya hadn't noticed, this is a sorta "hot button" topic, lol.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


SamTherapy ( ) posted Fri, 15 July 2005 at 5:36 PM

Where the hell did this thread go? Last time I looked it was a comparison between P4 and D|S. Greed be buggered, stick to the topic. :)

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


GabrielK ( ) posted Fri, 15 July 2005 at 5:37 PM

I downloaded and installed a copy of Studio awhile back. At the time though it was still very rough and not really useable for my purposes. Always meant to install the latest version but never got around to it. I blame my diminishing amount of free time and energy. Agree with those who think Studio is not quite ready to unseat Poser just yet, but I'm very interested in seeing the final version at some points. Re: DAZ is evil...never had any beef with them myself. I shop at a variety of Poser stores and few of them give me as much in the way of incentive as DAZ does when it comes to buying their products. And no one is twisting my arm to make these purchases. If someone is in debt over this, I don't think it's DAZ's (or any other vendor's) fault or responsibility.


nruddock ( ) posted Fri, 15 July 2005 at 5:38 PM

Provided they actually release an SDK for D|S a lot of things will possible.

If you know how, you can get at the full power of the 3Delight shader system (just no GUI).


MachineClaw ( ) posted Fri, 15 July 2005 at 6:00 PM

Look at the 1st D|S press release. Look at the Date. January 31, 2003. Folks D|S hasn't been in beta for over a year. It's been in Beta for over 2 years. More than that if you count the time PCLub members got the beta for a few months before the public beta. The render engine behind the scenes is same as Poser 5/6 renderman compliant render engine. 3Delight Renderman complant engine. I find it interesting that the Daz Forums have no Dan Farr posts anymore. He had mentioned laying off staff. Daz has a small staff, I'm sure the developemnt staff ain't all that large. Daz studio is nuttin more than a gimic. A way to get poser content in Bryce, which is Daz's new 3d toy, and a way to get people to buy content pure and simple.


ynsaen ( ) posted Fri, 15 July 2005 at 6:12 PM

"The render engine behind the scenes is same as Poser 5/6 renderman compliant render engine. 3Delight Renderman complant engine." While both engines are Renderman compliant, they are not the same. " I'm sure the developemnt staff ain't all that large" It isn't. While I'd have to pseter a few people, I think it's only about 8 folks. "It's been in Beta for over 2 years." Relevance? Wings3D has been in beta development longer than that. The beta period for POVRay was also really long (I don't recall specifics, but it seems like around two years, if not longer). The amount of time it takes to finish it isn't relevant to the capability of the final product, nor does it serve to sufficiently establish a lack of intent to finish. The programmers cost money -- no one's doing the development work for free, and the same folks are doing both Bryce and D|S now, so things are likely to slow down a bit. "pure and simple." Ain't nuttin pure nor simple 'bout none of dem t'ings...

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


JenX ( ) posted Fri, 15 July 2005 at 6:21 PM

Ok, so, those of you that are thinking "D|S is going to be bad, because developtment is taking so long"....did you think the same about how quickly they put out buggy P5, P6, and now they plan to release P7 NEXT YEAR? I'd rather have a finished product as a 1.0 release candidate. If I can help it become a finished product, I will. That's basically what the public beta is for ;)

Sitemail | Freestuff | Craftythings | Youtube|

Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.


MachineClaw ( ) posted Fri, 15 July 2005 at 6:23 PM

my point was that in 2 years of development they still haven't gotten the Poser 4 compatability all the way there. Poser 4 being around for a long time and a text based format and they haven't gotten that correct. EasyPose products they have in their own store have problems with D|S. Yes it's still Beta. I do not forsee a D|S 2, 3, or 4. Oh well, ones free, one's pay and has a history. I'll stick with the pay one. Poser 6 rocks and keeps getting better.


randym77 ( ) posted Fri, 15 July 2005 at 6:28 PM

He had mentioned laying off staff.

Really? I thought they had just hired more people to develop Bryce.


maclean ( ) posted Fri, 15 July 2005 at 6:35 PM

Well, ynsaen and morrigan shadow have salready said it, but I'll repeat it anyway. I see the long dev time as being a distinct advantage. I've used DS since the first alpha, and in that time, I've seen features and tweaks that I requested added to DS. I'd rather have that, than see DAZ rush out a half-assed version just to keep the whiners happy. And since rob whisenant of the dev team probably knows more about the insides of poser than every member of this community combined, I have total confidence in his ability to turn DS into a serious competitor to poser. I don't know when that'll be, but it'll happen eventually. It's senseless to compare DS to P6, or even P5 at the moment. I'm a big fan, but it's not up there yet. What it is at the moment is a good basic app built on solid code which will allow it to be expanded a long, long way. I've used poser for over 8 years, and I love/hate it. But no matter how much we love it, there's no denying that the code is old and sometimes pretty creaky. The other thing that seems to divide opinion is the different UIs. I've never been a fan of the poser UI, but some people love it. Well, we all have our likes and dislikes and if you love poser's UI to death, you'll probably hate DS's. The only thing I can suggest to anyone trying out DS is DON'T try to pretend it's poser, because it isn't. It works differently and once you get used to it, it's great. mac


maclean ( ) posted Fri, 15 July 2005 at 6:38 PM

'He had mentioned laying off staff' I won't say 'BS', but I'd like to see some proof of that statement. mac


galactron22 ( ) posted Fri, 15 July 2005 at 6:47 PM

Children, children children....Please let's bring it back to the subject that I first started with. this isn't who is right or wrong discussion, this is about how both utilities compare to each other, and if you use them or not. I dont want this thread reduced to childish name calling and insults, so please let's keep it polite and civil.

Play nice or I'll turn this car araound.

Ask me a question, and I'll give you an answer.


DustRider ( ) posted Fri, 15 July 2005 at 7:02 PM

galactron22,

I hate to jump in to this, as I might get hit with some very hot stray flames. There are a couple of things that DS does not have that P5/P6 do have that I didn't noticed mentioned yet.

Two features that I like about P5/P6, that aren't available in DS are Dynamic Hair and Dynamic Cloth. They aren't features that work well for all situations, but being a geek, I think they are pretty cool.

As said before, DS is very close to being equivalant to P4. The DS user interface is different than Poser, which some people like, and others hate (I like it myself). One big advantage of DS over P4 is the render speed. DS also uses Open GL (OGL) which really improves real time image quality and interactive speed of the view window. P6 is the only version of Poser that has OGL support.

As you might have noticed already, many people have very stong opinions about Poser and DS. This is true for about any 3D software. When you ask for a comparison of any two 3D apps, you'll get some very good information and advice, and a lot of opionions from those that either love, like, dislike, or hate the software of interest.

Bottom line, if you like DS, and you are able to do what YOU want to with it, then look no further. As your skills improve, you may outgrow DS (or Poser) and need to purchase someting else. But until then, if DS fits, then it's the right application for you. It has all the tools you need to produce awsome renders. With 3D, the skill of the person using the software is often the most important factor in getting jaw dropping images.

Good Luck and have fun!

PS: If someone already mentioned the dyynamic cloth/hair, I'm sorry for adding to the long thread - it's hard to read everything when flames are flying everywhere :-)

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


kuroyume0161 ( ) posted Fri, 15 July 2005 at 7:03 PM

If you add me into that 'community combined', I'd say that we know about as much or more. My knowledge of Poser (and 3D in general) is quite extensive - maybe less about Poser user nuances, but quite a bit about the internal workings (much more than disclosed in my "Unofficial CR2 Specification" at this stage). And if you were to include David Matthews (Greenbriar Studio - C4D, LW, Maya, Max Poser plugins as well as a standalone Poser 'Toolbox') and a couple others, we could beat up a little bit on Rob. ;P That aside, Daz is basically reverse engineering Poser so that the content responds similarly in D|S as in Poser. I'm doing the same for interPoser Pro (and having to cope with a completely different system all-around in Cinema 4D). I started work on this 'type' of plugin a couple years ago, surrendered in defeat on multiple points of ignorance and contention, and then worked on interPoser Ltd. Now I'm back working Pro, reliving some of the nightmares, but with renewed understanding and resolve. I'll be brutally honest here: Poser uses methods that no other 3D application uses (of which I am aware anyway). I've searched several databases for literature that may have been used for these odd methods (ACM-SIGGraph, CMP (Dobbs, CUJ, et al)) and any other online and printed reference that could be found. This stuff is mainly in-house proprietary. The basic 3D is mostly basic 3D, but much of the other stuff (JPs, axial-dependent weighting, CATP, IK solver algorithm, conforming figures, Poser lighting) is all undocumented algorithmically. Daz has eight developers on D|S. I'm only one for interPoser - but I have an established API for a good part of the work.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


gagnonrich ( ) posted Fri, 15 July 2005 at 7:25 PM

"I'd rather have a finished product as a 1.0 release candidate." You mean you don't enjoy paying for Windows and then getting to play beta tester with their released software? "The other thing that seems to divide opinion is the different UIs." I wouldn't go so far as to say I hate the UI. It's different, so there's some degree of learning curve to it that takes time. If you look at the meager selection in my gallery, you'll see that time is a limiting factor for me. Until DS has a compelling feature to make me put more time into it, I don't have any great incentive to invest time in learning it more. If it takes me a few hours longer to do what I already know how to do, I'm not going to use it. I can't think of anything with Poser's UI that irritates me, so I guess I like it, but haven't given it much thought. That doesn't mean it's better as much as it's what I'm accustomed to. Different interfaces can be annoying as anybody who has played with different remote and timer conventions on VCRs and other electronics. I know that there are legal reasons why DS can't copy Poser's interface, but that doesn't mean that I have to enjoy learning new buttons and concepts to do something I already know how to do. Somebody who starts with DS is going to have the same difficulty moving to Poser because it is different. The one flaw that any 3D posing application is going to have is that the user is playing in a 3D world on a 2D screen. I'm waiting for an affordable virtual rig that lets a user grab a 3D figure with virtual gloves and move all the figures limbs to where they should be. Trying to do it in a 2D environment is such a pain. X, Y, and Z dials have to be twisted individually to move a limb to where it would be so much easier to just move the limb if it were possible. I'm sure that there will eventually be some killer things that DS will do that force me to get used to its conventions and differences. I'm very sure that the only reason DAZ is developing its own posing program is so that they can eventually do something new with their figures. Without their own application, DAZ is limited to whatever Curious Labs wants to do with Poser. CL has no great incentive to reinvent the basic figure posing rigging and algorithms. DAZ makes its money in content. How much more can DAZ do with their core line of figures to convince customers to keep upgrading to the next generation of Millennium figures? CL isn't likely to reinvent what they're doing, so DAZ has to do it to move forward. For somebody new, my recommendation would be to stick with DS. The only reason to upgrade to Poser would be for some of its advanced features. There's really no reason for a beginning user to want to jump on those till they've pushed the limits of DS. That's months to years away for the average user.

My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon


ynsaen ( ) posted Fri, 15 July 2005 at 7:31 PM

"How much more can DAZ do with their core line of figures to convince customers to keep upgrading to the next generation of Millennium figures?" A lot. But, um, that would get me started on Daz, and I promised to be good today.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


SnowSultan ( ) posted Fri, 15 July 2005 at 8:17 PM

"Daz studio is nuttin more than a gimic" "bottomline is, compared to it's peers, D/S sucks." It's only peer would be another free posing and rendering program, of which there are none. Horus is the only other free Poser-like program that I've heard of, and it's development appears to be going nowhere. I hope that Poser users and D|S users will be able to work together in the future to ensure content compatibility and enable sharing of advancements, but I'm more than happy to help lead the D|S army into battle if the inevitable forum war breaks out. ;) For me, it's faster than Poser, easier to use, was easier to learn, and is made by a company that has actually listened to suggestions during its development. It's no gimmick, and it wouldn't surprise me if it's able to give P6 a run for it's money once the programmers among us get their hands on the SDK. SnowS

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


coldrake ( ) posted Fri, 15 July 2005 at 8:17 PM

aeilkema wrote:

"Pretty much worthless base figures without all the stuff you need to buy for them."

Before they started giving those base figures away, you had to PAY for them. It never ceases to amaze me that some people can find ways to make FREE a BAD thing.......

"Greed..... Reward Sale???? Proclaiming loudly and proudly that you can earn up to $400 if you just spent $2000 at their store knowing that quite a number of poser users have debts because of all the stuff they've already purchased in previous sales. Asking for $2000 is nothing short of greed imo."

If you spend $20.00-$49.99, you'll receive a $4.00 voucher.
If you spend $50.00-$99.99, you'll receive a $10.00 voucher.
If you spend $100.00-$249.99, you'll receive a $20.00 voucher.
If you spend $250.00-$499.99, you'll receive a $50.00 voucher.
If you spend $500.00 or more, you'll receive a $100.00 voucher

Where does it say you should spend $2000?

"Ypu've got to look at it relatively though. Most of us don't even spent that kind of money on poser stuff even during a whole year. Most of us already spent more the we need or should on poser items, so asking us for that kind of money seems a bit greedy to me."

Again, where are they asking you to spend $2000?

Personally, I think you need to get off your DAZ Jones and find something constructive to do.......

MachineClaw wrote:

"Daz studio is nuttin more than a gimic."

Tell that to all the people that don't have ANY version of Poser and are having a ball using DAZ Studio to get their feet wet in 3D. ;)

Back to the topic.

I use DAZ Studio almost exclusively. I love the GUI, and it's a lot faster. I still have Poser 4 on my hard drive but I rarely use it anymore except for using the magnets, (I started with Poser 3). The only reason I have Poser 5 installed is for the Cloth Room, which I used to make clothing morphs. I render my figures almost exclusively in Bryce, so I have no use for Poser 6, great though some of the rendering features may be.

Coldrake


MachineClaw ( ) posted Fri, 15 July 2005 at 8:18 PM

'He had mentioned laying off staff' "I won't say 'BS', but I'd like to see some proof of that statement." maclean wrote. Well Dan Farr posts at Daz Forum have been deleted or removed. only 22 posts on the Daz forums and I know of at least 10 posts he has made that are not found any more. Sorry, I cannot provide the statement of proof, it's gone now.


blonderella ( ) posted Fri, 15 July 2005 at 9:12 PM

I dont know much about DS, but I can say this...a scene I was trying to render in P5 but was unable to after several tries (it seemingly got stuck on "adding objects", I let it run 58 hours the last time, then I finally canceled the render), rendered in DS in 8 hours 46 minutes...I dont know why it wouldn't render in Poser 5 but would in DS...

Say what you mean and mean what you say.


stallion ( ) posted Fri, 15 July 2005 at 9:42 PM

The bottom line D|S is FREE get it, use it, If you like it there you go happy rendering;-) if it do not do what you need or expect, then come to the forum ask questions, once satisfied invest in Poser, or try some higher end app. You haven't lost anything by trying D|S most content is cross compatible so again you haven't lost much if anything, if you purchase anything But if it's free why ask???

You might as well PAY attention, because you can't afford FREE speech


randym77 ( ) posted Fri, 15 July 2005 at 9:50 PM

Poser 7 next year??? Now that is interesting. Nice to know E-frontier is serious in their commitment to Poser.

Still...by all accounts, the creaky old Poser code needs to be re-written from the ground up. (Much like the creaky old Bryce code, as DAZ discovered.) I had hoped they were going to do that for Poser 7. Doesn't seem like summer of 2006 is enough time for that, though. Though what do I know? Maybe E-frontier has a staff of thousands working on it. ;-)


ynsaen ( ) posted Fri, 15 July 2005 at 9:58 PM

or, maybe they started on it when P5 was finsihed.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


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