Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Oct 30 3:44 am)
Someone here ages ago was using tree leaves (i.e. bryce trees without the tree branches and trunks) to make the splashes of water... (maybe Zhann?) with terrains for the bulk of the water I think. Was a pretty nice result.
Dreams are just nightmares on prozac...
Digital
WasteLanD
Attached Link: http://www.petersharpe.com/
Peter Sharpe has a pretty classic water pouring tutorial using Lattices.----------
Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.
Attached Link: http://rex3d.net/mgriffey/waterFallTest7.avi
ok, well this Waterfall I am currently making for my job isnt made in Bryce, but thought it might be able to help you. It isn't great but Its still a WIP and the 100 frames rendered in less than 3 hours. It was done in 3dmax 7 using a few partice sprays and a Gravity Force. Im not sure if You have access to Max, but if you do or any other program with particles, I would be happy to share any settings if youd likeThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Well, I have a model I recently made, and I need to create some water splashing from one level to another. Sort of a cascading into a pool effect. Anyone have experience with doing this realistically using terrains or another modeling program? If so, how'd you do it? I was thinking of maybe using a lattice and just draw it out.. but it might look sloppy. Anyway, thanks for the input. (I'd use metaballs, but the scene's going to be complicated enough, and I'm tired of more than overnight renders.)