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Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)



Subject: Newbie question: What is a procedural terrain?


attileus ( ) posted Thu, 18 August 2005 at 7:31 AM · edited Sun, 02 February 2025 at 4:45 PM

Hi guys! I would like to know what's the difference between a common terrain and a "procedural" one. (from Vue5i demo) Thanks!


wabe ( ) posted Thu, 18 August 2005 at 7:37 AM

Procedural in this case means the actual resolution is calculated in relation to the distance to the camera. Means? Close parts of the terrain will have a very fine resolution when rendering, more far away parts have a lower one. With that you can do a whole landscape with only one terrain if you like. In difference to that normal terrains have only one user defined resolution. If you go to close you'll see jaggies probably.

One day your ship comes in - but you're at the airport.


attileus ( ) posted Thu, 18 August 2005 at 8:07 AM

Got it! Many thanks wabe!


Elminster_ZK ( ) posted Thu, 18 August 2005 at 10:43 AM

Now I have a question: I am using the Infinite demo, and when I try to stretch a proc terrain to the horizon, it does not "do it's thing". The terrain, besides being totally warped from the stretching (even though I held the shift key to keep it proportional), is also way to short and very jaggy and blurry. Why is that? This goes for Esprit as well, not just infinite.

"Walk down the right back alley in Sin City, and you can find anything."


wabe ( ) posted Thu, 18 August 2005 at 10:51 AM

I think this is exactly what happens when you use a "standard" terrain. When you strech that it becomes jaggy. Try to switch to "procedural" and see what this changes. BTW, if you scale, of course you make everything bigger. You maybe need to work on the terrain function again and change the scale and/or altitude to correct the stretching. Balancing things is the secret, as mostly in real life (too)!

One day your ship comes in - but you're at the airport.


nanotyrannus ( ) posted Thu, 18 August 2005 at 1:53 PM

Just to clarify a bit what wabe is talking about, procedural terrains shapes are primarily controlled by a function, so if you scale the terrain itself but not the function you'll just get a larger area of the same function controlled terrain, to adjust the size of the features you need to rescale the terrain and then scale up the function as well, Hope this helps!


Elminster_ZK ( ) posted Thu, 18 August 2005 at 3:33 PM

Thanks, nano and wabe, that's exactly what I needed.

"Walk down the right back alley in Sin City, and you can find anything."


attileus ( ) posted Fri, 19 August 2005 at 6:34 AM

Hm, where can I find that particular function connected to the procedural terrain?


wabe ( ) posted Fri, 19 August 2005 at 7:08 AM

you find it in the terrain editor - last little icon to the right in the top row (when i remember it correctly)

One day your ship comes in - but you're at the airport.


attileus ( ) posted Fri, 19 August 2005 at 7:38 AM

OK, I've found it; I thought Vue would automatically calculate the new, enlarged terrain mesh reso. without fiddling with functions. I mean, how would I know how much I should scale up the function when I enlarge the terrain from A to B Vue Units? I'm not a rocket scientist you know! :-))) Anyway I like Vue with its impressive options so I'll buy it soon! Thanks for your support guys! :-)


selectcg ( ) posted Thu, 08 September 2005 at 5:54 AM

Hey all, I am stuck with scale also. I am 'trying' to do the tut in 3D World and it says to rescale the terrain to a much larger size (X, Y=563, Z=397.5) and position it at x=-295,5 and y =518.7. Where in VUE Infinite do I find the scale function to enter in scale size. Any help would be GREAT. S.


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