Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 3:34 pm)
Fighting sequences ( martials arts, Matrix style for example ) Normal behaviour ( take a glass and drink, take a book and open it, turn pages, open a door, sit on a chair, "inconscious" movement that we have when we have a conversation, etc. ): because they're normal and common actions, people have a particular knowledge of them, i.e.: a non-fluid movement/timing is easily noticed. A question: what is the application/system that you use to make the BVH - MoCaps? I'm trying VisualMarker but it requires a quite amount of job to follow manually the marker on the character's body ( and I still have to see the result i.e. the quality of BVH generated ) Best regards Fulvio
Climbing a ladder (up and down). Walking up/down stairs.
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Just to add to what I posted in your previous thread, I would prefer animations which only related to single figures (rather than the complex multi-character interactions mentioned above). Some motions for non-human, but still humanoid, figures. E.g. the Daz Troll doing a running (on the spot) headbutt, or raising his two fists above his head and then bringing them together as he pounds the ground - that sort of thing. But military, weaponised, looping animations would be ideal. Additionally, is it possible to have partial motions that only affect some body parts?
Kinds of motions....(cracks knuckles) 1) Wirework. (the 'jump 20 feet' kind of action) 2) Low gravity or freefall. 3) Idle actions; bouncing a leg, kicking a foot, drumming the fingers, shifting weight in a long duration stand, things of that nature. 4) Kata work. Not just sword or open hand; staff work would be an excellent one, for example. And more than one form. Tai Chi excercises, for example. 5) Prop specific motions. For example, approaching and mounting a motorcycle. Or the DAZ skybike. Or getting into the seats in Davo's SFCS.
Attached Link: Kata, space dive,hail cab
>>"1) Wirework. (the 'jump 20 feet' kind of action) 2) Low gravity or freefall. 3) Idle actions; bouncing a leg, kicking a foot, drumming the fingers, shifting weight in a long duration stand, things of that nature. 4) Kata work. Not just sword or open hand; staff work would be an excellent one, for example. And more than one form. Tai Chi excercises, for example."<< -------------------------------------------------------------- something like this perhaps :-)BVH - MoCaps - Bips Products When you say, "Bips", are you just refering to bipeds humans in general, or do you specifically do motions for CharacterStudio Biped? I'd like to see more .bip motion files available at a reasonable price, rather than BVH.
Tools : ย 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
additionally, if your target is poser users you should consider animate pose files as opposed to BVH I am the sole MAC beta tester for an incredible new python script from Kamilche & PhilC Called "puppetmaster" it copies poses ( still & animated) from one poser figure to another accross ALL four generations of poser figures from Dork& possette up to the DAZ troll and V3/M3. it is a boon for use animators.
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Attached Link: puppetmaster
its a great new tool like wardobe wizard heres the thread at DAZ if you care to read itNice work, Wolf! And excellent taste in music; Loreena McKennitt is excellent animating music. Have you ever listened to Lesiem? Combine Gregorian chants with modern techno new age. Definite aural stories in most songs... Can't wait for Puppet Master to make an appearance. WW has really breathed life into a lot of good (but unsupported) meshes; this will really enhance the animation ease. Now if we can only get a texture converter of the UTC quality that hits the distaff figures, we'd really be cooking with gas!
Thanks DaleB !!! I'll check out Lesiem Sounds like it may be my kind of mood music :-)
" I wanted to know what kind of BVH file or MoCaps would you like to see in the Market." Not to rain on your parade, since BVH files in general, and good BVH files specifically, are hard to find, especially for Poser, but this should have been posted in the Product Showcase Forum, since it a solicitation for ideas for future commercial products.
"Future" Commercial products are speculative and Dont yet exist and may never materialize. the product showcase forum is for direct advertising for existing products even those that are in store testing pending release. I see no problem with people soliciting opinions from poser users about what they want not much different from the poser5-6-7 "wishlist" threads
My requests assume you can do some finely controlled finger work. I'm not sure if this is so, if not, just ignore those. Like you requested, I'm brainstorming and asking for everything I'd actually like; I realize that this would be tons of work if not impossible. I hope there are ideas in here you can use.
In terms of the style of all these movements, I'm thinking highly realistic, with attention to detail. Personally, I'm not at all interested in Matrix style moves, which I found incredibly fake. I'm not even thinking Hong Kong cinema style martial arts, but actual realistic fighting moves with attention to footwork, head and waist movement and with defensive moves, counter punching and feints given as much importance as offensive moves. In general, I'd love to have lots of single moves so they can be combined to create action sets. Also, it'd be good to have variations on a theme (multiple casual walks, multiple jabs, etc.) and mirroring (right jab, write with left hand, etc.). Message edited on: 08/27/2005 23:12
Wow people! We really appreciate all your ideas and we will consider all of them. At the moment, we are developing your ideas and our own as well. All your ideas are doable, and because we want to produce quality products, your suggestion are important. Thanks everybody for the detailed list. The thread is still open, Keep the ideas coming!
My problem isn't threads like this. If there was a way to ensure that only threads such as this (someone researching what is needed in order to provide a truly useful product), there would be no problem. The problem is when "userLOL999" decides that it's ok to post WIP images of their utter crap newest V3 texture collection, probably with each texture variation (ooh, look, someone learned about the super-duper top-secret BUCKET FILL tool in Photoshop) in its own thread. Obviously, the moderators feel differently, or the thread would have been moved. I was really thinking of the developers forum (it was designed for threads like this one), but I checked it out before posting, and it is DEAD, so I didn't think it would be a good idea to point anyone there.
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I wanted to know what kind of BVH file or MoCaps would you like to see in the Market. Go nuts with your ideas, if you ever wanted to have an especific Mocap tell what would it be. As a Brainstorming activity write what ever comes to your mind. Thanks