Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
I see lots of origin handles there. I believe that every thing rotating must have the origin handles at the same point. Maybe you could take the object into uv mapper and group everything as one there and assign materials so you do not have to do this in Bryce.
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You could make the parent "dummy" object hidden in attributes. Then you don't have to worry about it being seen or anything no matter where you put it. Done it before for door hinges, axles, and wheel pivots.
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Impressive spider gun you're working on. Like danno said, in that picture you've got everything selected, not the group. (you can tell because of the orgin handles and the empty attribute boxes) I strongly recomend using a dummy object set to 'hidden' for controling a group since Bryce will sometimes forget it's a group if you manipulate it's origin. like dann-o and paul said. xenic101
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I am trying to do an animation where the main turret is rotating on an axis.
I can get it to rotate where needed, but things come apart at that point.
The main part of the gattling gun either moves to the side...or everything comes unhinged when rotating.
Any ideas on what to do?...thanks! Mark