Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
Base Gray Layer is set at Normal, both Bronze layers at Overlay with varying opacity, ShipHull Material set at Multiply, light opacity. Glass layer set at Overlay, approx 50% opacity. No postwork at this stage, although in the WIP I've done PortGlass and Thrust exhaust. Next will be rendering Some sort of tethers and then EnviroPods attached. Eventually I'll be using Phil D's model for a close focus Item.
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Ockham's razor- It's that simple
I'm sorry, my fault. All this "Is" layered in PhotoShop. I didn't explain well enough. Each clip of the different colored/material ships "Is" a Bryce Render, Then I use the "Mask object" render in order to cut the ship out of it's original BMP format image with PhotoShop. When I said there is No Postwork I was referring to brushed out or Special filters used to alter the original render. I'll post the WIP so far and you can see the difference.
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Ockham's razor- It's that simple
It such a cool idea, you wonder why you didn't think of it earlier. Very nice results
This is just great an all, but does it make it go any faster?
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
I've done some multi-render compositing before. It had more to do with being easier than UV mapping at the time rather than adding extra cool detail. (Some funny Surfing Cow pic I did a good while back.) This one beats that pic by far in the cool material and effects departments. If for some reason UV mapping isn't your cup o' tea, this technique works rather well if you know your way around with masking in PhotoShop/Gimp/PaintShopPro. :D
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
That's something else. Such an elegant solution with great results. I've had Rochr's model for a while, now you've given me cause to try this. Thanks.
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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<p><em>Caution: just a hobbyist</em></p>
Any special reason for naming the craft RH-1? ;) A great way of texturing a model, and still keep full control of the layers. The thing never looked better. :)
Rudolf Herczog
Digital Artist
www.rochr.com
Arrrggghhhh!!!! Wanna tut, WANT IT NOWWW!!! That is soo-ooo-OOO goood. Fran - in Oman P.S. What does the glass render add to it? (intensly curious)
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
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Ockham's razor- It's that simple