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Subject: Question about UVmapping?


bandolin ( ) posted Fri, 09 September 2005 at 9:03 AM · edited Thu, 28 November 2024 at 10:43 AM

Using UVmapper, you can map different textures to various parts of an .obj model. This much I know. However, what if you wanted part of that model to be coloured glass or chrome. Can you somehow map a reflective chrome or aluminum effect onto a particular side using UVmapper?


<strong>bandolin</strong><br />
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pakled ( ) posted Fri, 09 September 2005 at 10:41 AM

I supposes..though I'm hardly the expert..;) there is a UVMapping forum here, so give them a shot..they're the experts..

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


UVDan ( ) posted Fri, 09 September 2005 at 1:03 PM · edited Fri, 09 September 2005 at 1:05 PM
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Bandolin what you want is to place an object off camera to cast reflections on to your blade, which can be handled in Bryce. You could also map a photo or background shot to your uv mapped metal. You map your object, then paint the map in photopaint. If you want to fake a reflection map by painting one on the blade, you can do it while you are painting the blade in photoshop. Photopaint, Painter, and Paint Shop Pro work well also.

I am enclosing a screen shot that shows how to assign a reflection map to a material in Bryce this works on both uv and non uv mapped objects because it is done in the material editor. Here I have a assigned a cloud picture as a reflection map after clicking in the reflection slot. Please note this does not seem to work very well as it makes the darker areas of the image less reflective than the lighter areas of the image.

Message edited on: 09/09/2005 13:05

Free men do not ask permission to bear arms!!


bandolin ( ) posted Fri, 09 September 2005 at 3:12 PM

Thanks UVDan. That's very helpful. I didn't realize you had switched over from the UV Mapper forum.


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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UVDan ( ) posted Fri, 09 September 2005 at 11:11 PM
Forum Moderator

Hey just because I mod over there does not mean they keep me chained to my forum!!! 8^)

Free men do not ask permission to bear arms!!


Dann-O ( ) posted Sat, 10 September 2005 at 4:22 AM

Well if you have seperate areas set up by using colors etc. You can then apply differnet materials to each even if it is UV mapped. That is what I do so I can have parts with procedurals and parts with painted some with painted with decals. You can eve change the type of mapping for those parts from Parametric to whatever.

The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the person next to me.


bazze ( ) posted Sat, 10 September 2005 at 4:48 AM

Attached Link: http://www.colacola.se/howto_uvtut.htm

Hi, i've created a simple UV-mapping tutorial for bodypaint, the basic are the same with UV-mapper: http://www.colacola.se/howto_uvtut.htm And a small texturing tutorial (airplane related) http://www.colacola.se/howto_texttut.htm

www.colacola.se


Nukeboy ( ) posted Sun, 11 September 2005 at 10:23 PM

Could someone please tell me what the "U" and the "V" in UV mapping actually stand for?!! just keeping the post going (but I would like to know...)


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