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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)



Subject: Need help with applying materials and smart proping.


bandolin ( ) posted Wed, 14 September 2005 at 11:24 AM ยท edited Wed, 26 February 2025 at 7:28 AM

file_291054.jpg

I'd like to offer up this .obj Katana I made for I scene I'm working on as a freebie. I'd like people to be able to download it and use it as a prop with materials applied. So, newbies like me can use it with little hassle. The picture here was rendered in Bryce.
  1. How do I apply the texture to the handle like I did here, but in Poser? And other than the default metalic materials, how do you make your own?

  2. Do I need to smart prop it to every character separately (ie: V3, M3, Don, Judy, James, Jessie etc)? The reason why I ask this, is that I originally smart propped it to Glamorous Vickie, but when I apply it to M3, the sword isn't quite in his hand.

Message edited on: 09/14/2005 11:25


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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<p><em>Caution: just a hobbyist</em></p>


ockham ( ) posted Wed, 14 September 2005 at 11:36 AM
  1. Texturing: probably best to run the OBJ through UVmapper to get a template, then apply the colors or patterns to that template. 2. Smart-propping: unless you really want to do all the work of adapting it separately to each figure, probably best to leave it un-smarted. (Or at least have a separate un-smarted PP2 file.) I find it's easier to fit things into hands from scratch than to adjust a smart-prop from another figure. When it's smart-parented, the xtran/ytran/ztran adjustments go in odd directions.

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bandolin ( ) posted Wed, 14 September 2005 at 12:32 PM

lol You're right about x-y-z trans. So, what I'll probably do is include a M3, V3 and unsmarted PP2 file. I've been avoiding having to use UVMapper. Yet, another app to become mediocre at.


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>


ockham ( ) posted Wed, 14 September 2005 at 12:41 PM

UVmapper: For an object like this, just specify Box mapping, then save the model and save the template. UVmapper will give you a nice easy-to-visualize template to work with.

My python page
My ShareCG freebies


Acadia ( ) posted Wed, 14 September 2005 at 5:46 PM

Quote - Yet, another app to become mediocre at.

I wish I could be mediocre in them. I can't seem to get out of the starting gate with most of them. Wardrobe Wizard is the only "addon" that I've purchased that I still use... only because it's done inside Poser and is pretty much made for the poser dummy, like me.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



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