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Subject: Trouble with textured display


j3d_cg ( ) posted Fri, 30 September 2005 at 11:20 PM ยท edited Wed, 27 November 2024 at 12:40 AM

I'm using blender 2.37 - still getting used to Blender in general so maybe I'm doing something wrong but I've found that the textured shading option in the 3D window displays objects as the default grey even with a texture applied. Also the shaded display shows objects with textures only they are blurred. Textures all look fine when I actually go to render. I'm using a GeForce 5700 and I just updated the driver but the trouble persists. Is this a bug with v2.37 or is there some Open GL setting or something I'm missing somewhere?


llothcat ( ) posted Sat, 01 October 2005 at 2:35 PM

how are you texturing? Are you using the uv window settings or are you using a different method? I know when I first started with blender, I avoided the uv window because it was "too hard to understand", and used the texture button instead. Now I am expertimenting with uv, and sometimes the textured view does just as you describe. I figured it's my poor 'puter, since this one was not put togther to handle 3d rendering very well. It barely handles 2d images as it is.


j3d_cg ( ) posted Sat, 01 October 2005 at 5:40 PM

Attached Link: http://www.elysiun.com/forum/viewtopic.php?t=11889&highlight=landis+airman

file_294191.jpg

I'm doing a tutorial at the attached link - doesn't use the UV method. I've an image that shows what's happening. Thanks!


llothcat ( ) posted Sat, 01 October 2005 at 7:14 PM

yep..that's a gremlin alright:D Sorry I'm not much help. Maybe they got the codes for the buttons mixed up? I gotta try that method out now...that apple looks way tooo cool. I'm on 2.37 as well..let's see if the same thing happens. Up to now, I've been playing with the game engine, and never really paid much attention to the render window, or what it did. UVs don't generally look right in the 3d view on my machine, but it looks ok in the game engine.


haloedrain ( ) posted Sat, 01 October 2005 at 9:34 PM

That's weird that shaded mode is showing textures, but I do have problems with texture mode sometimes. If you hit tab twice (in and out of edit mode) does it show the texture then in textured mode?


j3d_cg ( ) posted Sat, 01 October 2005 at 10:46 PM

thanks for the input guys. tried the tab button trick but no dice. I think I'll load up an older version of Blender on another drive and see if I have the same problem. BTW, I realized I'm using Blender v 2.37a if that makes any difference.


llothcat ( ) posted Mon, 03 October 2005 at 7:00 PM

Actually I talked to the people on the irc channel..it seems to not be a bug afterall...only textures that are uv'ed are supposed to show in the texture window. It doesn't make sense to me, but maybe they're in the process of eliminating the older process? Looks like some of the older tutorials will need to be updated, if that is true:D


j3d_cg ( ) posted Wed, 05 October 2005 at 10:51 AM

Thanks llotcat, As far as the shaded view goes - should that be displaying non-uv'd textures OK? I just realized in my image above I improperly labeled that view solid shading, sorry if that caused any confusion. Thanks again for everyone's help! j


llothcat ( ) posted Thu, 06 October 2005 at 12:46 AM

heh..it's still bizarre..but then blender's a work in progress:D


edwins ( ) posted Sat, 08 October 2005 at 8:41 PM

does the texface button have anything to do with it?


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