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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: UV Mapping


mdbruffy ( ) posted Tue, 27 September 2005 at 2:25 PM

Just got back. I'll find out about the interview by the end of the week. As for the lights. I'm back to the transmaps. I forgot you could parent the lights to the object- and when they're inside, the lights automatically adjust in size to fit. It's just a matter of getting enough of them inside to work. still working on the pic. will post as soon as it's done.



mdbruffy ( ) posted Tue, 27 September 2005 at 3:33 PM

file_292069.jpg

Here's the light test for the station. Thing is, they're only going to show up on the dark side of the station- which is pretty much how it would work in real like too. The thing that's got me bugged at the moment, is that in the main disk, I've got lights all the way around, pointing out and only about half of the viewports are lit. The bottom section has no lights and it's showing better thatn the disk.



geep ( ) posted Tue, 27 September 2005 at 4:33 PM

Hmmm ... maybe someone forgot to pay the 'lectric bill, nay? Just a thought. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy ( ) posted Tue, 27 September 2005 at 4:43 PM

Colin Gerbode at E-Frontier suggested trying to adjust the ambiant light and color, so I'm playing with that now. There's some improvement. I'll post another pic when I get it done.



mdbruffy ( ) posted Tue, 27 September 2005 at 5:37 PM

file_292070.jpg

I've tried transmaps. I've tried increasing the light intensity. I've tried ambient color. Lights inside the station aimed outward.I've tried adjusting the contrast- up and down. I get more viewports to show up in the raw work window, than I do in the final render.Is there anything left that I haven't tried?



geep ( ) posted Tue, 27 September 2005 at 5:42 PM

Post #90 ?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy ( ) posted Tue, 27 September 2005 at 5:52 PM

I'm not sure what you're suggesting. I have lights inside the station shining out through the viewports- or they're supposed to be. Are you saying that 100% transparent is too transparent? Why would they show up in the raw work window and not in the final render? That's what I don't understand. Switching to infite light won't work either, I don't think. The lights wouldn't stay in the station- They'll go back "into orbit"- even though they're parented to the station.



mdbruffy ( ) posted Tue, 27 September 2005 at 7:26 PM

UVDan- Any word from Tech support?



mdbruffy ( ) posted Tue, 27 September 2005 at 9:13 PM

file_292071.jpg

Lighting it from inside didn't work. So I'll just have to settle for lighting it from outside.If this were a close-up of the station, then building a viewport would be an option. But a distant shot like this,I just don't know what else to try. As of now, the station is done. I'm just standing by for the Crusier.



geep ( ) posted Tue, 27 September 2005 at 9:18 PM

file_292072.jpg

Make the windows from Doc's magic box and then you can control each one independently like the space station that NaySayGuy is standing on. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 27 September 2005 at 9:20 PM

... just do ......... (dare I say it) .............. postwork! (runs and hides)

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy ( ) posted Tue, 27 September 2005 at 9:24 PM

I considered postwork- still am. Which tut is the magic box?



geep ( ) posted Tue, 27 September 2005 at 9:35 PM

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy ( ) posted Tue, 27 September 2005 at 9:44 PM

Never mind- found it. This might work for the straight viwports in the main disk. But what about the one's in the rounded sections?



geep ( ) posted Tue, 27 September 2005 at 9:51 PM

Fear the sphere ... chop it up to make a rounded window. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy ( ) posted Tue, 27 September 2005 at 10:05 PM

Okay...'night.



thixen ( ) posted Wed, 28 September 2005 at 12:41 AM · edited Wed, 28 September 2005 at 12:42 AM

I tried the probelight and it seemed to work pretty good here is the render and the tree
station3rb.png
nodetree3go.jpg

Message edited on: 09/28/2005 00:42


mdbruffy ( ) posted Wed, 28 September 2005 at 5:47 AM

thixen- just read your post. I will give it a try.



thixen ( ) posted Wed, 28 September 2005 at 6:39 AM

the nice thing is that I also did this with out a texture plugged into the diffuse node so you can use procedural shaders to do that for a faster render (not a good idea on this project because of the logo details, but nice to know)


mdbruffy ( ) posted Wed, 28 September 2005 at 7:16 AM

file_292073.jpg

Doc, Thixen, THANK YOU BOTH!! Now for the Crusier.



geep ( ) posted Wed, 28 September 2005 at 7:20 AM

Lookin' GOOD !!! ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



thixen ( ) posted Wed, 28 September 2005 at 9:07 AM

Any Time, I'll be lookin for that crusier.


diolma ( ) posted Wed, 28 September 2005 at 2:43 PM

Drat! I wish I'd caught this part of the thread earlier... @mdbruffy For your window lights: - make a copy of your existing UV map. Call it something relevant (SpaceStationWindows or whatever). - clear everything EXCEPT the windows to black, and make the windows white (just like for a transmap). In fact if you'vfe already made a transmap, use that.. Now plug that into the ambient node's value, and set the colour to whatever you want. (If the result is too bright take the ambient coulour down a bit in grey-scale). No lights needed, and should render somewhat faster...:-) Cheers, Diolma



mdbruffy ( ) posted Wed, 28 September 2005 at 3:05 PM

file_292074.jpg

I do thank you Diolma and I'll keep that method in mind. But at the moment, everything seems to be rendering okay. Here's the ship in full starcrusier mode- minus the texture of course. You can see that it will carry the full compliment of weapons. When the hull is used for a Starliner, the heavy guns on each side and underneath are not used.



UVDan ( ) posted Fri, 30 September 2005 at 9:06 PM
Forum Moderator

Coming down the home stretch. Sorry this is taking so long. I am hoping you will find the results worth the wait. I should finish it up tonight. It has been a challenge.....and I thought it was going to be a walk in the park.

Free men do not ask permission to bear arms!!


mdbruffy ( ) posted Fri, 30 September 2005 at 9:34 PM

Looking good, Dan. Sorry to be a worry wart. I'm ready to post my one hundreth render at Renderosity and I'd like it to be the crusier's unveiling. Sorry it's ended up taking so much of your time.



UVDan ( ) posted Fri, 30 September 2005 at 9:51 PM
Forum Moderator

Hang in there a little longer.

Free men do not ask permission to bear arms!!


mdbruffy ( ) posted Fri, 07 October 2005 at 8:48 PM

file_292076.jpg

This peek is for everyone that's followed this thread. It's been almost a year in the making. But the cruiser's finally here.



mdbruffy ( ) posted Fri, 07 October 2005 at 8:52 PM

Thanks to Dr.Geep and Thixen for their help with the lighting. Special thanks to UVDan who went way above and beyond the call by refining the crusier model- and bringing it closer to my design- and doing the UV mapping needed for the textures. It's an understatement to say neither the crusier nor the Outpost would ever have been finished without your help. Thank you very much.



geep ( ) posted Fri, 07 October 2005 at 8:58 PM

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



UVDan ( ) posted Fri, 07 October 2005 at 9:21 PM
Forum Moderator

You're welcome.

Free men do not ask permission to bear arms!!


thixen ( ) posted Sun, 09 October 2005 at 10:11 AM

Coolness, It makes me want to do a criuser model now. Perhaps I'll do an 'enemy' one ;)


mdbruffy ( ) posted Sun, 09 October 2005 at 3:43 PM

thixen, check out the final posted render in my gallery. You'll see that I managed to clean up the viewports- they're alot sharper and clearer now.



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