Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
I'm not sure what you're suggesting. I have lights inside the station shining out through the viewports- or they're supposed to be. Are you saying that 100% transparent is too transparent? Why would they show up in the raw work window and not in the final render? That's what I don't understand. Switching to infite light won't work either, I don't think. The lights wouldn't stay in the station- They'll go back "into orbit"- even though they're parented to the station.
Drat! I wish I'd caught this part of the thread earlier... @mdbruffy For your window lights: - make a copy of your existing UV map. Call it something relevant (SpaceStationWindows or whatever). - clear everything EXCEPT the windows to black, and make the windows white (just like for a transmap). In fact if you'vfe already made a transmap, use that.. Now plug that into the ambient node's value, and set the colour to whatever you want. (If the result is too bright take the ambient coulour down a bit in grey-scale). No lights needed, and should render somewhat faster...:-) Cheers, Diolma
Thanks to Dr.Geep and Thixen for their help with the lighting. Special thanks to UVDan who went way above and beyond the call by refining the crusier model- and bringing it closer to my design- and doing the UV mapping needed for the textures. It's an understatement to say neither the crusier nor the Outpost would ever have been finished without your help. Thank you very much.
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Just got back. I'll find out about the interview by the end of the week. As for the lights. I'm back to the transmaps. I forgot you could parent the lights to the object- and when they're inside, the lights automatically adjust in size to fit. It's just a matter of getting enough of them inside to work. still working on the pic. will post as soon as it's done.