Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 03 9:26 pm)
I was wondering what size your map is? If you notice on the left side you can see the seam and the bricks do not match up...Is the map laid on a floor or what..The reason I ask is, a lot of times I take a picture into Bryce and make a terrian out of it and then reapply the image to give it a good height..
ellocolobo: Could you show where you see that seam? Sorry, its not a floor, each stone is a separate object with a map several times bigger than on the render. Then I added a floor with a crude bumpmap to simulate the filling between the stones. vespertilum: Thanks, I
m thinking about new ones with less saturated colors, too. Do you mean the rest of materials should be given less saturated textures, too?
Well,i`m not familiar with the render and material-settings of blender, but in c4d i would create a luminance-channel,loaded with the main texture-map.A diffusion-map should be necessary as well.The rest is balancing. A lower specularity should be fine,also. Cheers rollmops:)
http://www.fredivoss.de
...yippi ah yeah or something like that...
Thanks, rollmops:) Do you mean you load your color maps not into color channel but into the luminance channel? Interesting, I should be able to try it in Blender. Thanks, vespertilum. I will try lower-saturation-jpegs today... if I get to my home today, of course. We have 11 "bombs" today in Warsaw... Nasty stupid b... (not meaning blenders:P)
I load my textures in the color- and the luminance-channel.Into the diffusion-channel in most cases,too.
http://www.fredivoss.de
...yippi ah yeah or something like that...
I do not use radiosity (global illumination)in most cases.
http://www.fredivoss.de
...yippi ah yeah or something like that...
maybe add a little dirt and grass color inbetween the stones it looks too clean.
for
some free stuff i made
and
for almost daily fotos
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