Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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I would tend to think a light is a special kind of object, one that doesn't have any geometry. As such, I agree with Ringo... I don't think it's possible. On a similar note... has anyone been successful with using bone animation on an object that is then 'particalized'? I've tried it and the object won't emit unless it's not boned.
Hey Davide,
A good idea but it doesn't work. It appears the particle emitter is based on geometry as bluetone suggested. When I tried your solution, it used the geometry of the invisible object as particles and not the light attached. Oh well... that would be a cool feature to look into adding though - lights as particles!
Chuck
What you could do is use Anything Glows connected to the object you want as your light particle, then drag this object onto the particle emitter and make sure you have "objects" selected as the particle type. It should work I think , dont know about the lens flares though. Hope this helps and works for you.
Skinned figures do work as Particles. As Ringo said they need to be within a group containing the mesh and the skeleton. Seems to work best to group, then skin the figure, then drag the group onto the particle emitter. wayne k guam usa there are a few samples here: http://fosterj.com/modules/xoopsgallery/view_album.php?set_albumName=album03&page=13
select the partical emitter object and the enter the editing room (or just double click the emitter)...you need to set it to emit "objects" and they also must be emitted in the correct direction and at a slow enough speed to be visible. fwiw, I have found several things that you can not do with the particle engine (eg: you cant nest partical emiters..such as emit particle generators from a particle generator which is kinda sad because you could do so much more with it if you didnt have to duplicate an animation/generator that you can create so easily with a single generator...)...but in general, its a kick arse kinda tool. :) BT
Good news everybody! Pascal who's created the new Particle Engine has been keeping an eye on the Yahoo list, and I mentioned the issues with volumetrics and lights as particles while asking another question. Apparently, volumetrics as particles should make the final release (though he suspects that they won't work as well as we'd hope, due to appearance issues where volumetric clouds overlap). And the inability to use lights as particles is a bug, which he's now looking into. Just thought I'd relay the info. However, bear in mind all the usual cautions regarding development schedules - it'll be lovely if these features do make the release, but I won't be holding it against Eovia if they don't...
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I've been playing with the new Particle Emitter and really love it. But when I tried using a bulb light with a lense flare activated as a particle shape, it wouldn't work... just the original bulb appears, but not as particles. Just curious if anyone could make this work or if it's possible.
Chuck