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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: getting frustrated over nothing probably


Llez ( ) posted Wed, 09 November 2005 at 7:18 PM · edited Thu, 28 November 2024 at 11:36 PM

in the terrain editor, ill use the level bracket, but i cant get the terrain to take on the new shape; it stays square no matter what i do. someone please point out what i am doing wrong(im sure i just missed something simple) thanks in advance


zollster ( ) posted Wed, 09 November 2005 at 7:32 PM

file_302996.jpg

the swirly bit beside the gradient line is what stops the terrain being square.move it up and down using your mouse.


Llez ( ) posted Wed, 09 November 2005 at 7:35 PM

i knew it was something simple...... thanks


MoonGoat ( ) posted Wed, 09 November 2005 at 9:34 PM

Hehe yeah, I remember that one had me stuck for months.


CrazyDawg ( ) posted Wed, 09 November 2005 at 11:02 PM

i was to scared to ask when i was trying to figure that one out, incase it was something simple and i made myself look stupid..took me weeks to figure out what i had to do.. Only thing in the long run that made me stupid was not asking the simple question.

I have opinions of my own -- strong opinions -- but I don't always agree with them.


 



AgentSmith ( ) posted Wed, 09 November 2005 at 11:30 PM

file_302997.jpg

Try bringing down the upper bracket to cut off the top, and NOT specify the terrain as Solid. You can make some crazy stuff. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


FranOnTheEdge ( ) posted Thu, 10 November 2005 at 4:18 AM

What would you use such crazy stuff for, AS?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


AgentSmith ( ) posted Thu, 10 November 2005 at 5:08 AM

file_302998.jpg

I'm usually building parts. Parts for what, I don't usually know at first... Here's an old exmaple. A Lattice, with the tops cut off, and un-solid. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Thu, 10 November 2005 at 5:09 AM

file_302999.jpg

The map. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


UVDan ( ) posted Thu, 10 November 2005 at 8:09 AM
Forum Moderator

I would like to know how Agent Smith got the textured 3d preview.

Free men do not ask permission to bear arms!!


FranOnTheEdge ( ) posted Thu, 10 November 2005 at 12:33 PM

How do you even draw something like that map? I had this problem before when I was trying to follow OriginalMoron's modelling tutorial. My hand isn't steady enough to draw a circle like that, and I can't figure out how to end up with that sort of soft effect, which results in nice rounded corners. No matter how many times I try smoothing it in Bryce, it never looks right.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


zollster ( ) posted Thu, 10 November 2005 at 1:49 PM

How do you even draw something like that map? i would guess using a radial gradient in a paint program and deleting what you don't need then applying it in the mat room in bryce


diolma ( ) posted Thu, 10 November 2005 at 2:47 PM · edited Thu, 10 November 2005 at 2:50 PM

"My hand isn't steady enough to draw a circle like that, and I can't figure out how to end up with that sort of soft effect, which results in nice rounded corners."

...I know that problem!

As a suggestion (haven't tried it, but should work)...:
If you create a couple of tori (toruses??) in Bryce, scaled appropriately and postioned such that they lie 1/2 way into the ground plane and then, (to get the final effect like wot Baz 'as got), boolean -ve with a couple of very thin cubes set at right angles, you should be able to come up with something similar to Baz's layout.
Then make a height map using the top camera......

Import result and apply to lattice....

Would that work??

(Just thinking as I type..) :-))

Cheers,
Diolma
(Edited 'cos the 1st post didn't make sense to me. The current post is a little better. Not a lot, but better..)

Message edited on: 11/10/2005 14:50



AgentSmith ( ) posted Thu, 10 November 2005 at 4:24 PM

"I would like to know how Agent Smith got the textured 3d preview" Oops, cats outta the bag...congrats, there is your first screenshot of Bryce 6.0 beta. AgentSmith

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Thu, 10 November 2005 at 4:27 PM

Ha! THAT got yer attention... Just kidding...that textured 3D preview works in regular OLD Bryce. The window that is titled "3D Preview", has an arrow at the top-right, just click it and choose rendered preview. Its always been there. ;o) AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Thu, 10 November 2005 at 4:31 PM

Drawing that circle. All Done in Photoshop, with selections. Nobody's hand can draw circles like that. But, diolma also has the other way thought out to create terrains! ;o) AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


diolma ( ) posted Thu, 10 November 2005 at 4:46 PM

/me doesn't have photoshop:-)) Yeah, OK I've now got PSP9, but only recently - I'm still trying to work out how to use it... I'm OK when modifying stuff in PSP (and my other 2D apps), but not when creating in them... And I like finding (if I can) alternative solutions! Hmmm.... A(lternative) S(olutions)myth????? Oh, well, never mind.. Cheers, Diolma



FranOnTheEdge ( ) posted Thu, 10 November 2005 at 5:05 PM

file_303000.jpg

Yeeehaaaa! I got that too. Hey, isn't it great when you find a new thing in good ole Bryce? (very happy face) Still don't understand PhotoShop. (very sad face)

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


UVDan ( ) posted Thu, 10 November 2005 at 5:12 PM
Forum Moderator

Now how about the recipe of the "Gold Ore" texture you have posted in frame 6??

Free men do not ask permission to bear arms!!


AgentSmith ( ) posted Thu, 10 November 2005 at 5:29 PM

Lol, that's just a basic preset...I think its in 5.5 though. I'll make one like it, post it up. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


UVDan ( ) posted Thu, 10 November 2005 at 5:54 PM
Forum Moderator

Thanks.

Free men do not ask permission to bear arms!!


AgentSmith ( ) posted Thu, 10 November 2005 at 6:03 PM

Attached Link: http://market.renderosity.com/~bryce/cbs_tweaked.zip

file_303001.jpg

I was almost totally wrong, it was a very tweaked version of the old "Classic Bryce Snow", with all my little twists on it. (I especially took the stupid blue color out of the rock) Here's my version for download. (at the Link) *Note - You may notice if you look at this in the mat lab, I have a bead set beside Reflection with no value. With this mat in particular, doing that gives it a very subtle dark grunge in some areas. Giving it a value would start turning those areas blue from the sky anyway. As always, with any mat, tweak until it looks good in your scene, nothings sacred, lol. * Note also, with Terrains - when rendering something like above, I will re-size my Terrains 10x bigger. So for example, I normally resize the terrains to simplify their unit dimensions anyway and make them sized at 80-20-80. But, in this case I made it 800-200-800. What this SEEMS to do is give the mat more surface to look just a little more detailed. The look can be subtle, but, stack up a bunch of "subtles", and you start getting more realistic. Or, at sometimes least more interesting looking. ;o) Just fyi. AgentSmith

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


UVDan ( ) posted Thu, 10 November 2005 at 7:13 PM
Forum Moderator

Thanks.

Free men do not ask permission to bear arms!!


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