Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 29 10:47 pm)
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bwtr
I used three lights at 100% brightness. Ambience was turned off.
I will post my SSS settings when my next render finishes. Now for a dumb question: Does an object's highlight/shine affect a lit scene?
The main skin is a procedural shader using the noise channel as a mixer with a prime skin color (for a slight freckle look up close). The noise channel is used for bumping the skin as well.
I'm working on a decent highlight/shine for her skin, which I forgot to do all this time. The lip/nip areas are seperate objects from the main body.
Message edited on: 11/27/2005 20:55
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I don't know if transparency is supposted to be used with SSS for humans. I'll check it out though. I used a highlight of 17% and a shine of 3% on her skin.
www.youtube.com/user/ShawnDriscollCG
You know it seems like some trans is worth playing around with. Might help to have another layer w/ the translucency or some kind of transparency and a texture. It seems a bit like a hen's egg (too opaque). The shine doesn't look bad to me. The texture is, of course gonna make a difference. The pig is a bit too translucent. I do think the areola is a bit big tho and the texture/color a bit off. I am sure that is something you will tweak tho.Fun stuff.
No need to think outside the box....
Just make it
invisible.
Shonner. For the starting point of skin, what better than Skin Lab2 from www.lavers-place.com. I forget where I originally downloaded it from (free) but it is a wow resource which will benefit from SSS. Basically it's a great big layered Photoshop psd which you can modify as required. Very clever. It's not at that site? Will find where.
Message edited on: 11/28/2005 01:05
bwtr
Let me know if you find it. I'm curious what the texture looks like. For now I'm using Carrara's procedural shader abilities which are world famous by now. But I'm thinking I should have used Anything Goos for her skin instead of what comes with Carrara. AGoos seemed to have better control of matching generated splotches with their bumps.
I'm rendering Athena in my kitchen right now, so it's too late to change out skins.
Message edited on: 11/28/2005 01:21
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www.youtube.com/user/ShawnDriscollCG
Content Advisory! This message contains nudity
www.youtube.com/user/ShawnDriscollCG
Content Advisory! This message contains nudity
www.youtube.com/user/ShawnDriscollCG
I can't get SSS to work with the nips yet so that their texture/color blends with the rest of the body's skin. I had some luck with Anything Goos and will post them later. Eric, if you're listening, is there a way in Anything Goos to tell it to ignore certain perimeter edges instead of acting on all of them on an object? Like having only one end of a tube be Gooed rather than both ends of it?
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Content Advisory! This message contains nudity
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Does indirect lighting affect SSS textures the same way that distant lighting does? Or does SSS ignore indirect lighting in scenes? If it doesn't, what tips do you have for realistic images of SSS objects and indirect lit scenes?
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