Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 17 9:52 am)
First problem that I see is that you have what are called 'T-sections' (see waistline for example). This is where a double polygon meets another polygon. The larger polygon is actually an n-gon with 5-points. If it is not, it is even worse! Poser, in no uncertain terms, despises n-gons. Quads (4-points) and Tris (3-points) ONLY should be used!!! All vertices should be used by all surrounding polygons. Secondly, your figure's arms are far too subdivided. I'm afraid to ask how many polygons just in the arms. The only reason for such density is for high precision morphing. You'll have to experiment with the joint settings to learn how to restrict the influence of the JPs. Without seeing the hierarchy, body parts, groups, and joint settings, it is difficult to provide you with direction to rectify the problems.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Attached Link: http://www.quinlor.de/tutorials/
I have a tutorial on my website about making Wings3d models posable. Maybe it can be of some additional help. StefanThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
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I have characters meshed out with plenty of res, (done in Wings3D), but I can't get the bends of the appendages right in Poser4 with the joint editor!! No matter what I do, The whole thing just bends all wacky and out of proportion. My meshes are very simple, and I don't understand whats going on! Am I doing something wrong? Please help! Here is an example of what happens when I bend the mesh along the Z axis. If I turn the bend function off, it loses all flexibility!