Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
First problem that I see is that you have what are called 'T-sections' (see waistline for example). This is where a double polygon meets another polygon. The larger polygon is actually an n-gon with 5-points. If it is not, it is even worse! Poser, in no uncertain terms, despises n-gons. Quads (4-points) and Tris (3-points) ONLY should be used!!! All vertices should be used by all surrounding polygons. Secondly, your figure's arms are far too subdivided. I'm afraid to ask how many polygons just in the arms. The only reason for such density is for high precision morphing. You'll have to experiment with the joint settings to learn how to restrict the influence of the JPs. Without seeing the hierarchy, body parts, groups, and joint settings, it is difficult to provide you with direction to rectify the problems.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Attached Link: http://www.quinlor.de/tutorials/
I have a tutorial on my website about making Wings3d models posable. Maybe it can be of some additional help. StefanThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.